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	<title>MMA Tycoon Wiki - User contributions [en-gb]</title>
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	<updated>2026-04-17T10:35:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://mmatycoon.info/index.php?title=Global_Association_of_Mixed_Martial_Arts&amp;diff=265</id>
		<title>Global Association of Mixed Martial Arts</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Global_Association_of_Mixed_Martial_Arts&amp;diff=265"/>
		<updated>2026-04-14T06:05:48Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GAMMA was founded on the 29th of May 2009, making it the oldest &amp;quot;continually running&amp;quot; organization in the game. Mentor (the organization owner), is the only organization owner to have held the reins of an organization for so long and nobody even comes close.&lt;br /&gt;
&lt;br /&gt;
We pride our-self as being the most active organization in MMATycoon. We are also the only place among the top organizations where you can find totally unbiased booking. We are not affiliated to any alliance, we also do not interfere in fighter development, meaning that we do not fund private gyms or sponsor particular fighters to give unfair advantages, so there is no backstage backstabbing or favouritism in GAMMA. Flights are booked purely based on hype levels and those top of the list get first priority in title fights and headline events. &lt;br /&gt;
&lt;br /&gt;
Over its glorious history it has held multiple records including holding 1st place for total events held, total fights offered and also held the 1st position for the largest organization in total fighters signed. &lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
===Rules===&lt;br /&gt;
*3 rounds of 5 minutes&lt;br /&gt;
*Title fights are 5 rounds of 5 minutes&lt;br /&gt;
*10 points rated per round&lt;br /&gt;
*Fighting in a cage&lt;br /&gt;
*Inactive fighters of over 30 days without good reason will be released&lt;br /&gt;
*Managers which reject fights without good reason will also be released, good reason includes:&lt;br /&gt;
&lt;br /&gt;
*booked on a date when you would still be injured or cut.&lt;br /&gt;
*booked against your own fighter.&lt;br /&gt;
*booked against someone you just fought.&lt;br /&gt;
*booked earlier than 19 days from your previous fight AND you still want to train.&lt;br /&gt;
*booked against someone lower than 1000 p4p places.&lt;br /&gt;
&lt;br /&gt;
===Divisions===&lt;br /&gt;
In GAMMA we have 6 divisions:&lt;br /&gt;
&lt;br /&gt;
*Heavyweight 265+lbs division &lt;br /&gt;
*Light Heavyweight 205lbs division &lt;br /&gt;
*Middleweight 185lbs division &lt;br /&gt;
*Welterweight 170lbs division &lt;br /&gt;
*Bantamweight 155lbs division&lt;br /&gt;
*Featherweight 145lbs division&lt;br /&gt;
&lt;br /&gt;
==Booking==&lt;br /&gt;
===General===&lt;br /&gt;
*We never book based on skills&lt;br /&gt;
*All booking is based upon hype and popularity ratings of your fighter&lt;br /&gt;
*This means that you will under 95% of the cases fight someone up or down 5 places from your own fighters hype\popularity ratings in the GAMMA division rankings&lt;br /&gt;
*The 5% it does not happen is usually in the case that there is nobody else available within your &amp;quot;range&amp;quot; or as a last minute replacement&lt;br /&gt;
*Inactive managers (3+ days) are not added to an event &lt;br /&gt;
*Your fighter will be booked in a fight once every 3 to 5 weeks (usually once every 4 weeks on average)&lt;br /&gt;
*Your fighter is given 3+ weeks notice, unless we need a last minute replacement and that is VERY unusual&lt;br /&gt;
*Injured fighters are never booked on the card&lt;br /&gt;
&lt;br /&gt;
===Rematches===&lt;br /&gt;
Rematches are very irregular, the only cases we offer a rematch is:&lt;br /&gt;
&lt;br /&gt;
*Your last fight was some time ago (3+ fights ago)&lt;br /&gt;
*The last fight was controversial (draw or majority win)&lt;br /&gt;
*Both fighters asked for a rematch&lt;br /&gt;
&lt;br /&gt;
===Title Fights===&lt;br /&gt;
Title fights are almost always between the title holder and the most hyped\popular candidate, however there are exceptions such as:&lt;br /&gt;
&lt;br /&gt;
*The next in line is inactive for 3+ days (i do not book such fighters at all)&lt;br /&gt;
*The next in line recently lost to the title holder&lt;br /&gt;
*The next in line has less than 3 fights on his contract and has not yet agreed a renewal&lt;br /&gt;
*They recently fought for the title&lt;br /&gt;
&lt;br /&gt;
Note: It is illegal to simply retire while holding onto a title.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Global_Association_of_Mixed_Martial_Arts&amp;diff=264</id>
		<title>Global Association of Mixed Martial Arts</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Global_Association_of_Mixed_Martial_Arts&amp;diff=264"/>
		<updated>2026-04-14T06:04:09Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GAMMA was founded on the 29th of May 2009, making it the oldest &amp;quot;continually running&amp;quot; organization in the game. Mentor (the organization owner), is the only organization owner to have held the reins of an organization for so long and nobody even comes close.&lt;br /&gt;
&lt;br /&gt;
We pride our-self as being the most active, organized and democratic organization in MMATycoon. We are also the only place among the top organizations where you can find totally unbiased booking. We are not affiliated to any alliance, we also do not interfere in fighter development, meaning that we do not fund private gyms or sponsor particular fighters to give unfair advantages, so there is no backstage backstabbing or favoritism in GAMMA. Flights are booked purely based on hype levels and those top of the list get first priority in title fights and headline events. &lt;br /&gt;
&lt;br /&gt;
Over its glorious history it has held multiple records including holding 1st place for total events held, total fights offered and also held the 1st position for the largest organization in total fighters signed. &lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
===Rules===&lt;br /&gt;
*3 rounds of 5 minutes&lt;br /&gt;
*Title fights are 5 rounds of 5 minutes&lt;br /&gt;
*10 points rated per round&lt;br /&gt;
*Fighting in a cage&lt;br /&gt;
*Inactive fighters of over 30 days without good reason will be released&lt;br /&gt;
*Managers which reject fights without good reason will also be released, good reason includes:&lt;br /&gt;
&lt;br /&gt;
*booked on a date when you would still be injured or cut.&lt;br /&gt;
*booked against your own fighter.&lt;br /&gt;
*booked against someone you just fought.&lt;br /&gt;
*booked earlier than 19 days from your previous fight AND you still want to train.&lt;br /&gt;
*booked against someone lower than 1000 p4p places.&lt;br /&gt;
&lt;br /&gt;
===Divisions===&lt;br /&gt;
In GAMMA we have 6 divisions:&lt;br /&gt;
&lt;br /&gt;
*Heavyweight 265+lbs division &lt;br /&gt;
*Light Heavyweight 205lbs division &lt;br /&gt;
*Middleweight 185lbs division &lt;br /&gt;
*Welterweight 170lbs division &lt;br /&gt;
*Bantamweight 155lbs division&lt;br /&gt;
*Featherweight 145lbs division&lt;br /&gt;
&lt;br /&gt;
==Booking==&lt;br /&gt;
===General===&lt;br /&gt;
*We never book based on skills&lt;br /&gt;
*All booking is based upon hype and popularity ratings of your fighter&lt;br /&gt;
*This means that you will under 95% of the cases fight someone up or down 5 places from your own fighters hype\popularity ratings in the GAMMA division rankings&lt;br /&gt;
*The 5% it does not happen is usually in the case that there is nobody else available within your &amp;quot;range&amp;quot; or as a last minute replacement&lt;br /&gt;
*Inactive managers (3+ days) are not added to an event &lt;br /&gt;
*Your fighter will be booked in a fight once every 3 to 5 weeks (usually once every 4 weeks on average)&lt;br /&gt;
*Your fighter is given 3+ weeks notice, unless we need a last minute replacement and that is VERY unusual&lt;br /&gt;
*Injured fighters are never booked on the card&lt;br /&gt;
&lt;br /&gt;
===Rematches===&lt;br /&gt;
Rematches are very irregular, the only cases we offer a rematch is:&lt;br /&gt;
&lt;br /&gt;
*Your last fight was some time ago (3+ fights ago)&lt;br /&gt;
*The last fight was controversial (draw or majority win)&lt;br /&gt;
*Both fighters asked for a rematch&lt;br /&gt;
&lt;br /&gt;
===Title Fights===&lt;br /&gt;
Title fights are almost always between the title holder and the most hyped\popular candidate, however there are exceptions such as:&lt;br /&gt;
&lt;br /&gt;
*The next in line is inactive for 3+ days (i do not book such fighters at all)&lt;br /&gt;
*The next in line recently lost to the title holder&lt;br /&gt;
*The next in line has less than 3 fights on his contract and has not yet agreed a renewal&lt;br /&gt;
*They recently fought for the title&lt;br /&gt;
&lt;br /&gt;
Note: It is illegal to simply retire while holding onto a title.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Global_Association_of_Mixed_Martial_Arts&amp;diff=263</id>
		<title>Global Association of Mixed Martial Arts</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Global_Association_of_Mixed_Martial_Arts&amp;diff=263"/>
		<updated>2026-04-14T06:03:13Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GAMMA was founded on the 29th of May 2009, making it the oldest &amp;quot;continually running&amp;quot; organization in the game. Mentor (the organization owner), is the only organization owner to have held the reins of an organization for so long and nobody even comes close.&lt;br /&gt;
&lt;br /&gt;
We pride our-self as being the most active, organized and democratic organization in MMATycoon. We are also the only place among the top organizations where you can find totally unbiased booking. We are not affiliated to any alliance, we also do not interfere in fighter development, meaning that we do not fund private gyms or sponsor particular fighters to give unfair advantages, so there is no backstage backstabbing or favoritism in GAMMA. Flights are booked purely based on hype levels and those top of the list get first priority in title fights and headline events. &lt;br /&gt;
&lt;br /&gt;
Over its glorious history it has held multiple records including holding 1st place for total events held, total fights offered and also held the 1st position for the largest organization in total fighters signed. &lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
===Rules===&lt;br /&gt;
*3 rounds of 5 minutes&lt;br /&gt;
*Title fights are 5 rounds of 5 minutes&lt;br /&gt;
*10 points rated per round&lt;br /&gt;
*Fighting in a cage&lt;br /&gt;
*Inactive fighters of over 30 days without good reason will be released&lt;br /&gt;
*Managers which reject fights without good reason will also be released, good reason includes:&lt;br /&gt;
&lt;br /&gt;
*booked on a date when you would still be injured or cut.&lt;br /&gt;
*booked against your own fighter.&lt;br /&gt;
*booked against someone you just fought.&lt;br /&gt;
*booked earlier than 19 days from your previous fight AND you still want to train.&lt;br /&gt;
*booked against someone lower than 1000 p4p places.&lt;br /&gt;
&lt;br /&gt;
===Divisions===&lt;br /&gt;
In GAMMA we have 6 divisions:&lt;br /&gt;
&lt;br /&gt;
*Heavyweight 265+lbs division &lt;br /&gt;
*Light Heavyweight 205lbs division &lt;br /&gt;
*Middleweight 185lbs division &lt;br /&gt;
*Welterweight 170lbs division &lt;br /&gt;
*Bantamweight 155lbs division&lt;br /&gt;
*Featherweight 145lbs division&lt;br /&gt;
&lt;br /&gt;
==Booking==&lt;br /&gt;
===General===&lt;br /&gt;
*We never book based on skills&lt;br /&gt;
*All booking is based upon hype and popularity ratings of your fighter&lt;br /&gt;
*This means that you will under 95% of the cases fight someone up or down 5 places from your own fighters hype\popularity ratings in the GAMMA division rankings&lt;br /&gt;
*The 5% it does not happen is usually in the case that there is nobody else available within your &amp;quot;range&amp;quot; or as a last minute replacement&lt;br /&gt;
*Inactive managers (3+ days) are not added to an event &lt;br /&gt;
*Your fighter will be booked in a fight once every 3 to 5 weeks (usually once every 4 weeks on average)&lt;br /&gt;
*Your fighter is given 3+ weeks notice, unless we need a last minute replacement and that is VERY unusual&lt;br /&gt;
*Injured fighters are never booked on the card&lt;br /&gt;
&lt;br /&gt;
===Rematches===&lt;br /&gt;
- Rematches are very irregular, the only cases we offer a rematch is:&lt;br /&gt;
a) Your last fight was some time ago (3+ fights ago)&lt;br /&gt;
b) The last fight was controversial (draw or majority win)&lt;br /&gt;
c) Both fighters asked for a rematch&lt;br /&gt;
&lt;br /&gt;
===Title Fights===&lt;br /&gt;
Title fights are almost always between the title holder and the most hyped\popular candidate, however there are exceptions such as:&lt;br /&gt;
&lt;br /&gt;
a) The next in line is inactive for 3+ days (i do not book such fighters at all)&lt;br /&gt;
b) The next in line recently lost to the title holder&lt;br /&gt;
C) The next in line has less than 3 fights on his contract and has not yet agreed a renewal&lt;br /&gt;
D) They recently fought for the title&lt;br /&gt;
Note: It is illegal to simply retire while holding onto a title.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Global_Association_of_Mixed_Martial_Arts&amp;diff=262</id>
		<title>Global Association of Mixed Martial Arts</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Global_Association_of_Mixed_Martial_Arts&amp;diff=262"/>
		<updated>2026-04-14T06:02:53Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GAMMA was founded on the 29th of May 2009, making it the oldest &amp;quot;continually running&amp;quot; organization in the game. Mentor (the organization owner), is the only organization owner to have held the reins of an organization for so long and nobody even comes close.&lt;br /&gt;
&lt;br /&gt;
We pride our-self as being the most active, organized and democratic organization in MMATycoon. We are also the only place among the top organizations where you can find totally unbiased booking. We are not affiliated to any alliance, we also do not interfere in fighter development, meaning that we do not fund private gyms or sponsor particular fighters to give unfair advantages, so there is no backstage backstabbing or favoritism in GAMMA. Flights are booked purely based on hype levels and those top of the list get first priority in title fights and headline events. &lt;br /&gt;
&lt;br /&gt;
Over its glorious history it has held multiple records including holding 1st place for total events held, total fights offered and also held the 1st position for the largest organization in total fighters signed. &lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
===Rules===&lt;br /&gt;
*3 rounds of 5 minutes&lt;br /&gt;
*Title fights are 5 rounds of 5 minutes&lt;br /&gt;
*10 points rated per round&lt;br /&gt;
*Fighting in a cage&lt;br /&gt;
*Inactive fighters of over 30 days without good reason will be released&lt;br /&gt;
*Managers which reject fights without good reason will also be released, good reason includes:&lt;br /&gt;
&lt;br /&gt;
*booked on a date when you would still be injured or cut.&lt;br /&gt;
*booked against your own fighter.&lt;br /&gt;
*booked against someone you just fought.&lt;br /&gt;
*booked earlier than 19 days from your previous fight AND you still want to train.&lt;br /&gt;
*booked against someone lower than 1000 p4p places.&lt;br /&gt;
&lt;br /&gt;
===Divisions===&lt;br /&gt;
In GAMMA we have 6 divisions:&lt;br /&gt;
&lt;br /&gt;
*Heavyweight 265+lbs division &lt;br /&gt;
*Light Heavyweight 205lbs division &lt;br /&gt;
*Middleweight 185lbs division &lt;br /&gt;
*Welterweight 170lbs division &lt;br /&gt;
*Bantamweight 155lbs division&lt;br /&gt;
*Featherweight 145lbs division&lt;br /&gt;
&lt;br /&gt;
==Booking==&lt;br /&gt;
===General===&lt;br /&gt;
- We never book based on skills&lt;br /&gt;
- All booking is based upon hype and popularity ratings of your fighter&lt;br /&gt;
- This means that you will under 95% of the cases fight someone up or down 5 places from your own fighters hype\popularity ratings in the GAMMA division rankings&lt;br /&gt;
- The 5% it does not happen is usually in the case that there is nobody else available within your &amp;quot;range&amp;quot; or as a last minute replacement&lt;br /&gt;
- Inactive managers (3+ days) are not added to an event &lt;br /&gt;
- Your fighter will be booked in a fight once every 3 to 5 weeks (usually once every 4 weeks on average)&lt;br /&gt;
- Your fighter is given 3+ weeks notice, unless we need a last minute replacement and that is VERY unusual&lt;br /&gt;
- Injured fighters are never booked on the card&lt;br /&gt;
&lt;br /&gt;
===Rematches===&lt;br /&gt;
- Rematches are very irregular, the only cases we offer a rematch is:&lt;br /&gt;
a) Your last fight was some time ago (3+ fights ago)&lt;br /&gt;
b) The last fight was controversial (draw or majority win)&lt;br /&gt;
c) Both fighters asked for a rematch&lt;br /&gt;
&lt;br /&gt;
===Title Fights===&lt;br /&gt;
Title fights are almost always between the title holder and the most hyped\popular candidate, however there are exceptions such as:&lt;br /&gt;
&lt;br /&gt;
a) The next in line is inactive for 3+ days (i do not book such fighters at all)&lt;br /&gt;
b) The next in line recently lost to the title holder&lt;br /&gt;
C) The next in line has less than 3 fights on his contract and has not yet agreed a renewal&lt;br /&gt;
D) They recently fought for the title&lt;br /&gt;
Note: It is illegal to simply retire while holding onto a title.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Global_Association_of_Mixed_Martial_Arts&amp;diff=261</id>
		<title>Global Association of Mixed Martial Arts</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Global_Association_of_Mixed_Martial_Arts&amp;diff=261"/>
		<updated>2026-04-14T06:02:00Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: Created page with &amp;quot;GAMMA was founded on the 29th of May 2009, making it the oldest &amp;quot;continually running&amp;quot; organization in the game. Mentor (the organization owner), is the only organization owner to have held the reins of an organization for so long and nobody even comes close.  We pride our-self as being the most active, organized and democratic organization in MMATycoon. We are also the only place among the top organizations where you can find totally unbiased booking. We are not affiliat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GAMMA was founded on the 29th of May 2009, making it the oldest &amp;quot;continually running&amp;quot; organization in the game. Mentor (the organization owner), is the only organization owner to have held the reins of an organization for so long and nobody even comes close.&lt;br /&gt;
&lt;br /&gt;
We pride our-self as being the most active, organized and democratic organization in MMATycoon. We are also the only place among the top organizations where you can find totally unbiased booking. We are not affiliated to any alliance, we also do not interfere in fighter development, meaning that we do not fund private gyms or sponsor particular fighters to give unfair advantages, so there is no backstage backstabbing or favoritism in GAMMA. Flights are booked purely based on hype levels and those top of the list get first priority in title fights and headline events. &lt;br /&gt;
&lt;br /&gt;
Over its glorious history it has held multiple records including holding 1st place for total events held, total fights offered and also held the 1st position for the largest organization in total fighters signed. &lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
===Rules===&lt;br /&gt;
*3 rounds of 5 minutes&lt;br /&gt;
*Title fights are 5 rounds of 5 minutes&lt;br /&gt;
*10 points rated per round&lt;br /&gt;
*Fighting in a cage&lt;br /&gt;
*Inactive fighters of over 30 days without good reason will be released&lt;br /&gt;
*Managers which reject fights without good reason will also be released, good reason includes:&lt;br /&gt;
&lt;br /&gt;
- booked on a date when you would still be injured or cut.&lt;br /&gt;
- booked against your own fighter.&lt;br /&gt;
- booked against someone you just fought.&lt;br /&gt;
- booked earlier than 19 days from your previous fight AND you still want to train.&lt;br /&gt;
- booked against someone lower than 1000 p4p places.&lt;br /&gt;
&lt;br /&gt;
===Divisions===&lt;br /&gt;
In GAMMA we have 6 divisions:&lt;br /&gt;
&lt;br /&gt;
*Heavyweight 265+lbs division &lt;br /&gt;
*Light Heavyweight 205lbs division &lt;br /&gt;
*Middleweight 185lbs division &lt;br /&gt;
*Welterweight 170lbs division &lt;br /&gt;
*Bantamweight 155lbs division&lt;br /&gt;
*Featherweight 145lbs division&lt;br /&gt;
&lt;br /&gt;
==Booking==&lt;br /&gt;
===General===&lt;br /&gt;
- We never book based on skills&lt;br /&gt;
- All booking is based upon hype and popularity ratings of your fighter&lt;br /&gt;
- This means that you will under 95% of the cases fight someone up or down 5 places from your own fighters hype\popularity ratings in the GAMMA division rankings&lt;br /&gt;
- The 5% it does not happen is usually in the case that there is nobody else available within your &amp;quot;range&amp;quot; or as a last minute replacement&lt;br /&gt;
- Inactive managers (3+ days) are not added to an event &lt;br /&gt;
- Your fighter will be booked in a fight once every 3 to 5 weeks (usually once every 4 weeks on average)&lt;br /&gt;
- Your fighter is given 3+ weeks notice, unless we need a last minute replacement and that is VERY unusual&lt;br /&gt;
- Injured fighters are never booked on the card&lt;br /&gt;
&lt;br /&gt;
===Rematches===&lt;br /&gt;
- Rematches are very irregular, the only cases we offer a rematch is:&lt;br /&gt;
a) Your last fight was some time ago (3+ fights ago)&lt;br /&gt;
b) The last fight was controversial (draw or majority win)&lt;br /&gt;
c) Both fighters asked for a rematch&lt;br /&gt;
&lt;br /&gt;
===Title Fights===&lt;br /&gt;
Title fights are almost always between the title holder and the most hyped\popular candidate, however there are exceptions such as:&lt;br /&gt;
&lt;br /&gt;
a) The next in line is inactive for 3+ days (i do not book such fighters at all)&lt;br /&gt;
b) The next in line recently lost to the title holder&lt;br /&gt;
C) The next in line has less than 3 fights on his contract and has not yet agreed a renewal&lt;br /&gt;
D) They recently fought for the title&lt;br /&gt;
Note: It is illegal to simply retire while holding onto a title.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Highest_Rank&amp;diff=260</id>
		<title>Highest Rank</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Highest_Rank&amp;diff=260"/>
		<updated>2026-04-10T08:16:34Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Highest Rank: The Peak of Managerial Excellence ==&lt;br /&gt;
&lt;br /&gt;
The Highest Rank is a prestigious metric that tracks the single greatest position a manager has ever held on the global [[Rankings]]. It is determined by the total [[Hype]] accumulated across your entire roster relative to every other user in the game. Reaching the #1 spot is the ultimate sign of a manager who has mastered both the cage and the business world.&lt;br /&gt;
&lt;br /&gt;
== 1. The Hype Factor ==&lt;br /&gt;
&lt;br /&gt;
Your rank is driven by the collective popularity and success of your fighters. To improve your Highest Rank, you must consistently win high-profile bouts and maintain a roster that commands the attention of the fans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Hype:&#039;&#039;&#039; This is the sum of the Hype of every fighter you currently manage. Dominating in major organizations or clearing out the [[QFC]] (Quick Fight Card) are the most effective ways to boost this number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competitive Standing:&#039;&#039;&#039; Because the rank is relative to other users, staying at the top requires constant activity. If other managers are gaining Hype faster than you, your rank will slip.&lt;br /&gt;
&lt;br /&gt;
== 2. Scaling with VIP and Fighter Slots ==&lt;br /&gt;
&lt;br /&gt;
Reaching the upper echelons of the [[Rankings]] is significantly easier with the right tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fighter Slots]]:&#039;&#039;&#039; Managers who purchase additional [[Fighter Slots]] have a massive advantage. By managing a larger stable of athletes, you can accumulate more total Hype than a manager limited to a basic roster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[VIP]] Tools:&#039;&#039;&#039; Elite managers use [[VIP]] features like the [[Notepad]] to track Hype decay and the [[Scout Tool]] to ensure they are only picking fights they are likely to win. Mastering your [[Fight Tactics]] is essential to ensure your fighters keep winning and your rank keeps climbing.&lt;br /&gt;
&lt;br /&gt;
== 3. Business and Financial Impact ==&lt;br /&gt;
&lt;br /&gt;
A high Highest Rank acts as a &amp;quot;seal of quality&amp;quot; for your managerial brand, which directly impacts your ability to [[Earn Money]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Companies]]:&#039;&#039;&#039; If you own a [[Clothing Company]] or [[Nutrition Company]], your manager rank serves as a marketing tool. High-ranked managers often find it easier to attract top-tier talent to represent their brands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sponsorships:&#039;&#039;&#039; Fighters managed by a &amp;quot;Top 10&amp;quot; manager often command higher sponsorship fees and better contract offers from the world&#039;s leading organizations.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Nutrition_Company&amp;diff=259</id>
		<title>Nutrition Company</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Nutrition_Company&amp;diff=259"/>
		<updated>2026-04-09T13:17:54Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: Created page with &amp;quot;== Nutrition Companies: Fueling the Elite ==  A Nutrition Company is a player-owned business dedicated to the research, development, and sale of high-performance supplements. In the high-stakes world of MMA Tycoon, talent and training only get you so far. To maximize your roster&amp;#039;s potential and climb the Rankings, you must fuel your fighters with the right products. Quality nutrition is the &amp;quot;secret sauce&amp;quot; that separates a tired gatekeeper from a world-class champion....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Nutrition Companies: Fueling the Elite ==&lt;br /&gt;
&lt;br /&gt;
A Nutrition Company is a player-owned business dedicated to the research, development, and sale of high-performance supplements. In the high-stakes world of MMA Tycoon, talent and training only get you so far. To maximize your roster&#039;s potential and climb the [[Rankings]], you must fuel your fighters with the right products. Quality nutrition is the &amp;quot;secret sauce&amp;quot; that separates a tired gatekeeper from a world-class champion.&lt;br /&gt;
&lt;br /&gt;
All nutrition companies are run by real managers, meaning the marketplace is a competitive battleground of branding, research, and reputation.&lt;br /&gt;
&lt;br /&gt;
== 1. The Five Core Supplements ==&lt;br /&gt;
&lt;br /&gt;
Managers can manufacture five distinct types of supplements, each designed to provide a specific edge in a fighter’s development:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muscle Bulk:&#039;&#039;&#039; Accelerates strength gains when paired with appropriate resistance training.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduce Energy Loss:&#039;&#039;&#039; Minimizes the energy hit taken during training sessions, effectively reducing recovery time and allowing for a higher training volume.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Stamina:&#039;&#039;&#039; Boosts the rate at which a fighter builds their conditioning value during cardio and sport-specific sessions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight Gain:&#039;&#039;&#039; Helps fighters move up a weight class by increasing mass independently of training.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight Loss:&#039;&#039;&#039; Essential for difficult weight cuts, allowing a fighter to drop pounds without the heavy attribute penalties of a natural cut.&lt;br /&gt;
&lt;br /&gt;
== 2. The Quality Factor: Hidden Excellence ==&lt;br /&gt;
&lt;br /&gt;
In MMA Tycoon, the quality of a supplement is not displayed on the label. Much like the real world, a fancy brand might just be selling &amp;quot;chalk and candy hearts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research &amp;amp; Development (R&amp;amp;D):&#039;&#039;&#039; The quality of a product is determined by how much the owner invests in R&amp;amp;D. High-quality supplements yield significantly faster results and better recovery rates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Discovery Phase:&#039;&#039;&#039; Because quality is hidden, managers must rely on the [[Sign up to the Forums|Forums]] to discuss which brands are actually delivering results. Finding a reputable supplier is a key step in ensuring your fighters aren&#039;t wasting their training cycles on inferior products.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Gym_Management&amp;diff=258</id>
		<title>Gym Management</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Gym_Management&amp;diff=258"/>
		<updated>2026-04-09T13:16:18Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: Created page with &amp;quot;== Gyms: The Foundation of Performance ==  Gyms are the most critical infrastructure in MMA Tycoon. They are where your fighters develop their Fighter Skills, recover their Energy, and prepare for their next trip to the cage. Choosing the right training environment is the difference between a fighter who stalls out at the regional level and a champion who dominates the Rankings.  Training is a balance of financial investment and skill progression. As your sta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gyms: The Foundation of Performance ==&lt;br /&gt;
&lt;br /&gt;
Gyms are the most critical infrastructure in MMA Tycoon. They are where your fighters develop their [[Fighter Skills]], recover their [[Energy]], and prepare for their next trip to the cage. Choosing the right training environment is the difference between a fighter who stalls out at the regional level and a champion who dominates the [[Rankings]].&lt;br /&gt;
&lt;br /&gt;
Training is a balance of financial investment and skill progression. As your stable grows toward the 50 [[Fighter Slots]] limit, your choice of gym will determine how effectively you can compete.&lt;br /&gt;
&lt;br /&gt;
== 1. Cozad &amp;quot;Cheap&amp;quot; Gyms: The Beginner’s Start ==&lt;br /&gt;
&lt;br /&gt;
Located in every city across the globe, Cozad gyms are the entry point for new managers. They are designed to provide essential training facilities at an extremely low cost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accessibility:&#039;&#039;&#039; Every city has a Cozad gym available to any manager. They are the ideal place to park your first few fighters while you are still learning the ropes and working with a [[Mentor]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost-Efficiency:&#039;&#039;&#039; Because the fees are minimal, Cozad gyms allow you to save your starting capital to invest in other areas, such as purchasing your first [[Clothing Company]] or saving up for [[VIP]] status. However, because they are basic, your skill gains will eventually be outpaced by fighters in professional facilities.&lt;br /&gt;
&lt;br /&gt;
== 2. Public Gyms: The Player-Driven Market ==&lt;br /&gt;
&lt;br /&gt;
Public gyms are player-owned [[Companies]] that offer higher-quality equipment and specialized coaching compared to Cozad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialization:&#039;&#039;&#039; Many public gyms focus on specific disciplines—such as a &amp;quot;Muay Thai Heavy&amp;quot; gym or a &amp;quot;BJJ Technical&amp;quot; center. This allows you to tailor your training to fit your fighter&#039;s specific [[Fight Tactics]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Community Networking:&#039;&#039;&#039; Training in a public gym often puts you in contact with the owner and other managers. This is a great way to find sparring partners or get noticed by managers who run their own [[Alliances]].&lt;br /&gt;
&lt;br /&gt;
== 3. VIP Private Gyms: The Gold Standard ==&lt;br /&gt;
&lt;br /&gt;
For the serious manager, owning or training in a Private Gym is the ultimate goal. Access to private gym management is a primary reason why managers purchase [[VIP]] and work hard to [[Earn Money|Earn enough funding]] to cover the high overhead costs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One-on-One Sessions:&#039;&#039;&#039; The most significant advantage of a private gym is the ability to control and prioritize one-on-one coaching sessions. This provides the fastest possible stat gains in the game, allowing your fighters to reach elite levels much quicker than those in crowded public facilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exclusivity and Control:&#039;&#039;&#039; Because there are fewer managers and fighters in a private gym, there is less competition for equipment and coaching time. You have total control over the training environment, ensuring your roster is always at peak performance.&lt;br /&gt;
&lt;br /&gt;
== 4. Strategic Management and Funding ==&lt;br /&gt;
&lt;br /&gt;
Managing a high-end gym is a massive financial undertaking. It is the &amp;quot;end-game&amp;quot; content that many managers strive for once they have established a profitable stable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gym Costs:&#039;&#039;&#039; Rent, equipment maintenance, and elite coaching staff are expensive. You must have a solid financial plan—typically fueled by winning purses, [[Sponsorships]], or profits from a [[Nutrition Company]]—to keep a private gym sustainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The VIP Advantage:&#039;&#039;&#039; You must be a [[VIP]] member to create and manage a private gym. For many, the jump to VIP is timed specifically for when they have the funding to transition their top prospects into a private training environment.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Forums&amp;diff=257</id>
		<title>Forums</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Forums&amp;diff=257"/>
		<updated>2026-04-09T13:13:31Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: Created page with &amp;quot;== The Forums: The Heart of the Community ==  The MMA Tycoon Forums are the central hub for the game’s community and the definitive source for high-level strategy, networking, and news. While the game provides the platform for fighting and business, the forums are where the &amp;quot;meta&amp;quot; is defined, where contracts are negotiated, and where the world’s top managers collaborate to dominate the Rankings.  Whether you are looking for tactical advice, a new organization for...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Forums: The Heart of the Community ==&lt;br /&gt;
&lt;br /&gt;
The MMA Tycoon Forums are the central hub for the game’s community and the definitive source for high-level strategy, networking, and news. While the game provides the platform for fighting and business, the forums are where the &amp;quot;meta&amp;quot; is defined, where contracts are negotiated, and where the world’s top managers collaborate to dominate the [[Rankings]].&lt;br /&gt;
&lt;br /&gt;
Whether you are looking for tactical advice, a new organization for your fighter, or to recruit for your [[Alliances|Alliance]], the forums are an essential tool for success.&lt;br /&gt;
&lt;br /&gt;
== 1. Joining the Discussion ==&lt;br /&gt;
&lt;br /&gt;
To fully participate in the MMA Tycoon ecosystem, every manager should create a forum account. This allows you to build your reputation and engage directly with the owner, organization owners, and rival managers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Registration:&#039;&#039;&#039; Access the forums here: https://forums.mmatycoon.com/.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Convention:&#039;&#039;&#039; It is highly recommended that you sign up using your User Name or Manager Name to ensure other players can easily identify you and offer you contracts or business deals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manager ID:&#039;&#039;&#039; When registering, please ensure you indicate your Manager ID in your profile. This helps verify your identity and makes it easier for others to find your [[Highest Rank|Manager Profile]] in-game.&lt;br /&gt;
&lt;br /&gt;
== 2. Forum Sections and Navigation ==&lt;br /&gt;
&lt;br /&gt;
The forums are organized into specific sections to help you find exactly what you need to grow your empire:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Game Discussion:&#039;&#039;&#039; The place for broad talk about the game engine, updates, and general strategy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Organizations:&#039;&#039;&#039; Where organization owners post show posters, offer contracts, and build [[Hype]] for upcoming events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Companies / Jobs:&#039;&#039;&#039; The business district of the forums. This includes all discussion regarding [[Gym Management|Gyms]], [[Nutrition Company|Nutrition Companies]], [[Clothing Company|Clothing Companies]], Bookies, and other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alliances:&#039;&#039;&#039; The recruitment and embassy hub for [[Alliances]]. Find a team or discuss alliance-wide wars here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noob help!:&#039;&#039;&#039; A dedicated space for new players to ask questions. Think of this as an extension of the [[Mentor]] system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggestions &amp;amp; Improvements:&#039;&#039;&#039; Have an idea to make the game better? Post it here for the developers to see.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Errors &amp;amp; Violations:&#039;&#039;&#039; The official channel for reporting bugs or players who are violating the rules (such as off-site [[VIP Exchange|VIP trading]]).&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Mentor&amp;diff=256</id>
		<title>Mentor</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Mentor&amp;diff=256"/>
		<updated>2026-04-09T13:05:53Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: Created page with &amp;quot;Gemini said == Mentors: Your Guide to Greatness ==  MMA Tycoon is a deep, complex simulation that can be daunting for even the most experienced gaming veterans. The Mentor system was created to bridge the gap between a new user’s first day and their first world championship. A Mentor is an experienced manager who provides one-on-one guidance, helping you navigate the engine, refine your strategies, and avoid the common pitfalls that lead to early career stagnation.  Yo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gemini said&lt;br /&gt;
== Mentors: Your Guide to Greatness ==&lt;br /&gt;
&lt;br /&gt;
MMA Tycoon is a deep, complex simulation that can be daunting for even the most experienced gaming veterans. The Mentor system was created to bridge the gap between a new user’s first day and their first world championship. A Mentor is an experienced manager who provides one-on-one guidance, helping you navigate the engine, refine your strategies, and avoid the common pitfalls that lead to early career stagnation.&lt;br /&gt;
&lt;br /&gt;
You can obtain a mentor and start your guided journey here: https://www.mmatycoon.com/mentor.php&lt;br /&gt;
&lt;br /&gt;
== 1. Why Mentors are Essential ==&lt;br /&gt;
&lt;br /&gt;
The learning curve in MMA Tycoon is steep. Without guidance, it is easy to burn through your starting capital or ruin a fighter&#039;s potential with incorrect training.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Guidance:&#039;&#039;&#039; A Mentor helps you understand the nuance of [[Fight Tactics]]. Instead of guessing which sliders to move, a Mentor can explain the &amp;quot;why&amp;quot; behind specific gameplans, ensuring your fighter is prepared for any opponent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Longevity:&#039;&#039;&#039; From choosing the right [[Gym Management|Gym]] to deciding when to step up in competition, a Mentor provides the institutional knowledge required to build a sustainable, winning record in the [[Rankings]].&lt;br /&gt;
&lt;br /&gt;
== 2. The 40-Fight Rule ==&lt;br /&gt;
&lt;br /&gt;
The Mentor system is designed as a foundational support structure for developing managers. As you gain experience, the game expects you to eventually stand on your own two feet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eligibility:&#039;&#039;&#039; You are eligible to have a mentor from the moment you create your account. However, once your roster reaches a combined total of 40 fights, you can no longer have a mentor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graduation:&#039;&#039;&#039; Reaching 40 fights is considered the &amp;quot;graduation&amp;quot; point in your managerial career. By this time, you should have a firm grasp of the mechanics and be ready to compete at the highest levels of the [[Manager Premier League]] without direct supervision.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Clothing_Company&amp;diff=255</id>
		<title>Clothing Company</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Clothing_Company&amp;diff=255"/>
		<updated>2026-04-09T13:04:01Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: Created page with &amp;quot;== Clothing Company: Branding Your Empire ==  A Clothing Company is a player-owned business that manufactures and sells apparel—such as shorts, shirts, and hats—to the fighters of MMA Tycoon. Beyond just aesthetics, clothing is a vital part of a fighter&amp;#039;s professional image and a key revenue stream for savvy business managers. Ownership of a company allows you to control your brand and maximize your influence across the Rankings.  == 1. Why Fighters Need Clothing...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Clothing Company: Branding Your Empire ==&lt;br /&gt;
&lt;br /&gt;
A Clothing Company is a player-owned business that manufactures and sells apparel—such as shorts, shirts, and hats—to the fighters of MMA Tycoon. Beyond just aesthetics, clothing is a vital part of a fighter&#039;s professional image and a key revenue stream for savvy business managers. Ownership of a company allows you to control your brand and maximize your influence across the [[Rankings]].&lt;br /&gt;
&lt;br /&gt;
== 1. Why Fighters Need Clothing ==&lt;br /&gt;
&lt;br /&gt;
In the world of professional MMA, image is everything. Fighters do not just wear clothes for the look; they wear them for the strategic benefits they provide to their career.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hype and Popularity:&#039;&#039;&#039; Wearing high-quality gear from a reputable brand increases a fighter&#039;s [[Hype]]. Higher Hype levels lead to better contract offers, more lucrative main-event slots, and a faster climb up the global leaderboards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professionalism:&#039;&#039;&#039; Entering the cage without proper gear can negatively impact a fighter&#039;s marketability. Proper branding ensures that every time your fighter steps into the spotlight, they are maximizing their value to fans and organizations alike.&lt;br /&gt;
&lt;br /&gt;
== 2. Earning Money Through Apparel ==&lt;br /&gt;
&lt;br /&gt;
For the business-minded manager, a clothing company is one of the most effective ways to [[Earn Money|Earn Money]] outside of the cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Retail Sales:&#039;&#039;&#039; Managers can sell their products directly to other players through the game&#039;s storefronts. Successful brands with high-quality designs can generate a massive passive income.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sponsorships:&#039;&#039;&#039; Companies can sponsor fighters to wear their gear during bouts. This is a powerful marketing tool; as the fighter&#039;s [[Rankings]] rise, so does the visibility and sales volume of the sponsoring brand.&lt;br /&gt;
&lt;br /&gt;
== 3. VIP and Corporate Management ==&lt;br /&gt;
&lt;br /&gt;
Running a successful fashion empire requires the right tools to stay ahead of the competition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[VIP]] Advantages:&#039;&#039;&#039; [[VIP]] members have access to advanced management interfaces, making it easier to track inventory, manage sponsorship contracts, and analyze sales data across different regions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Managing Your Roster:&#039;&#039;&#039; If you utilize all your [[Fighter Slots]], your own fighters become the perfect &amp;quot;billboards&amp;quot; for your brand. By outfitting a stable of 50 fighters in your own gear, you create an internal economy that saves you money on equipment while driving your brand&#039;s global popularity.&lt;br /&gt;
&lt;br /&gt;
== 4. Community and Branding ==&lt;br /&gt;
&lt;br /&gt;
The success of a clothing company often depends on its reputation within the MMA Tycoon community.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sign up to the Forums|The Forums]]:&#039;&#039;&#039; The [[Forums]] are the primary marketplace for advertising your new collections and negotiating sponsorship deals with top-tier managers. [[Forums|Sign up today]] to establish your brand&#039;s presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alliances]]:&#039;&#039;&#039; Joining an [[Alliances|Alliance]] can give your company an instant customer base. Many alliances operate &amp;quot;internal brands&amp;quot; where members support each other&#039;s [[Companies]] to keep wealth within the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mentor]]:&#039;&#039;&#039; If you are a new manager looking to start your first business, consult the [[Mentor]] section or the [[New Users Guide]] for tips on how to price your items and find your first sponsored athletes.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Alliances&amp;diff=254</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Alliances&amp;diff=254"/>
		<updated>2026-04-09T13:01:04Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: Created page with &amp;quot;Gemini said == Alliances: Power in Numbers ==  Alliances are formalized groups of managers who work together to achieve dominance in MMA Tycoon. By pooling resources, sharing tactical secrets, and coordinating fight schedules, members of an alliance can progress much faster than those working alone. Whether you are a veteran looking to stay at the top of the Rankings or a new player seeking guidance, joining an alliance is one of the most effective ways to accelerate...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gemini said&lt;br /&gt;
== Alliances: Power in Numbers ==&lt;br /&gt;
&lt;br /&gt;
Alliances are formalized groups of managers who work together to achieve dominance in MMA Tycoon. By pooling resources, sharing tactical secrets, and coordinating fight schedules, members of an alliance can progress much faster than those working alone. Whether you are a veteran looking to stay at the top of the [[Rankings]] or a new player seeking guidance, joining an alliance is one of the most effective ways to accelerate your career.&lt;br /&gt;
&lt;br /&gt;
== 1. Shared Knowledge and Tactical Mastery ==&lt;br /&gt;
&lt;br /&gt;
The primary advantage of an alliance is the collective intelligence of its members. In a game as complex as MMA Tycoon, having a team to help you navigate the engine is invaluable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shared [[Fight Tactics]]:&#039;&#039;&#039; Most top-tier alliances have internal &amp;quot;books&amp;quot; of proven tactical setups. Members share what works in the current &amp;quot;meta,&amp;quot; helping you avoid costly losses and helping your fighters climb the ladder more efficiently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Collaborative Scouting:&#039;&#039;&#039; By utilizing the [[Scout Tool]] together, alliance members can build a massive database of opponent tendencies. This shared data allows you to predict an opponent&#039;s move before the fight even begins, giving you a massive strategic edge.&lt;br /&gt;
&lt;br /&gt;
== 2. The Alliance Premier League ==&lt;br /&gt;
&lt;br /&gt;
Alliances compete on a global scale through the Alliance Premier League (formerly known as part of the [[Pyramid]]). This is a monthly competition that measures the total success of an alliance’s roster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team Scoring:&#039;&#039;&#039; Points are earned based on (Wins - Losses) x Opposition Hype. This encourages members to help one another find high-value fights that benefit the whole team’s standing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Volume Adjustment:&#039;&#039;&#039; To keep the competition fair, the Alliance league has a 90-fight threshold. Once your alliance exceeds 90 qualifying bouts in a month, your points are adjusted to ensure quality remains higher than quantity. Winning the monthly title is the ultimate proof of a team&#039;s elite status.&lt;br /&gt;
&lt;br /&gt;
== 3. Financial Synergy and Business Growth ==&lt;br /&gt;
&lt;br /&gt;
Being part of an alliance provides significant economic advantages that help you [[Earn Money]] and fund your stable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internal [[Companies]]:&#039;&#039;&#039; Many alliances own and operate their own [[Clothing Company]] or [[Nutrition Company]]. Members often receive &amp;quot;friendship&amp;quot; discounts or exclusive sponsorship deals, ensuring their fighters have the best gear and supplements while keeping the alliance’s economy strong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Startup Support:&#039;&#039;&#039; Established alliances often provide financial &amp;quot;seeds&amp;quot; or advice to newer members, helping them purchase their first few [[Fighter Slots]] or cover training fees in high-end [[Gym Management|Gyms]].&lt;br /&gt;
&lt;br /&gt;
== 4. VIP Benefits and Alliance Management ==&lt;br /&gt;
&lt;br /&gt;
While anyone can join an alliance, the most powerful groups are built on the back of [[VIP]] features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creating an Alliance:&#039;&#039;&#039; You must be a [[VIP]] member to create a new alliance. This gives you the power to design the brand, set the recruitment standards, and manage the internal forums.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination Tools:&#039;&#039;&#039; Leaders use the [[Notepad]] to keep track of alliance-wide goals, upcoming title fights, and recruitment drives. Having a large roster (up to the 50 [[Fighter Slots]] limit) across the entire membership allows an alliance to have a presence in every major organization in the game.&lt;br /&gt;
&lt;br /&gt;
== 5. Community and Recruitment ==&lt;br /&gt;
&lt;br /&gt;
The social aspect of an alliance is what keeps many managers in the game for years. It turns a solo management experience into a team sport.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sign up to the Forums|The Recruitment Hub]]:&#039;&#039;&#039; The [[Forums]] are the main place for alliance activity. There is a dedicated recruitment section where you can browse active teams or post your own resume. [[Forums|Sign up today]] to find a group that fits your playstyle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mentor]] Guidance:&#039;&#039;&#039; If you are unsure which alliance to join, check the [[Mentor]] section. A good alliance functions like a group of mentors, providing you with the specific training and tactical advice needed to succeed in the professional leagues.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Alliance_Premier_League&amp;diff=253</id>
		<title>Alliance Premier League</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Alliance_Premier_League&amp;diff=253"/>
		<updated>2026-04-09T12:59:53Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: Created page with &amp;quot;== Manager &amp;amp; Alliance Premier League: The Ultimate Proving Ground ==  The Manager Premier League (formerly known as the Pyramid) and the Alliance Premier League are prestigious monthly competitions designed to identify the most elite individual managers and teams in the game. Unlike lifetime stats, these leagues reset every month, rewarding those who demonstrate superior Fight tactics and strategic scheduling against high-level opposition.  == 1. The Scoring Formula...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Manager &amp;amp; Alliance Premier League: The Ultimate Proving Ground ==&lt;br /&gt;
&lt;br /&gt;
The Manager Premier League (formerly known as the Pyramid) and the Alliance Premier League are prestigious monthly competitions designed to identify the most elite individual managers and teams in the game. Unlike lifetime stats, these leagues reset every month, rewarding those who demonstrate superior [[Fight tactics]] and strategic scheduling against high-level opposition.&lt;br /&gt;
&lt;br /&gt;
== 1. The Scoring Formula ==&lt;br /&gt;
&lt;br /&gt;
Success in these leagues is not just about the quantity of wins; it is about the quality of the opponents you defeat. Both leagues utilize a specific mathematical formula to ensure that wins against elite athletes are valued more than wins against &amp;quot;easy&amp;quot; competition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Base Formula:&#039;&#039;&#039; (Wins x 3 Opposition Hype - Draws x 1 Opposition Hype) = Total Points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opposition Hype:&#039;&#039;&#039; This is determined by the official [[Rankings]] of your opponents. Beating a world-ranked fighter provides a massive boost to your score compared to beating a regional prospect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excluded Bouts:&#039;&#039;&#039; To ensure competitive integrity, the following do not contribute toward point totals or fight volume: [[QFC]] (Quick Fight Championship) fights, draws, Kickboxing, and Grappling matches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internal Conflicts:&#039;&#039;&#039; In the Manager League, fights against your own roster are excluded. In the Alliance League, fights against [[Alliances]] members do not contribute to the overall record.&lt;br /&gt;
&lt;br /&gt;
== 2. The Volume Adjustment (The &amp;quot;20 Fight&amp;quot; and &amp;quot;100 Fight&amp;quot; Rules) ==&lt;br /&gt;
&lt;br /&gt;
To prevent hyper-active managers or massive groups from dominating through sheer volume, the league utilizes an adjustment system once a specific fight threshold is exceeded. This ensures managers maintain a high &amp;quot;Quality of Win&amp;quot; rather than grinding out low-level victories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manager League (Individual):&#039;&#039;&#039; If your total fights (minus draws) is 20 or lower, your total points remain as they are. If you exceed 20 fights, your total points are divided by the total number of fights to create an &amp;quot;Adjusted Points&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alliance League (Team):&#039;&#039;&#039; Because Alliances consist of multiple members, the volume adjustment threshold is higher. The adjustment for Alliances begins only after exceeding 100 fights in a single month.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Winner:&#039;&#039;&#039; The manager or Alliance with the highest Adjusted Points at the end of the month is crowned the champion for that period.&lt;br /&gt;
&lt;br /&gt;
== 3. Historical Tracking and Records ==&lt;br /&gt;
&lt;br /&gt;
Keeping track of your progress and the history of the league is a vital part of the competitive experience in MMA Tycoon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;League History:&#039;&#039;&#039; You can view the results of previous months using the in-game dropdown menu. Official historical tracking for the Premier League in its current format began in January 2026.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Fighter_Slots&amp;diff=252</id>
		<title>Fighter Slots</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Fighter_Slots&amp;diff=252"/>
		<updated>2026-04-09T12:58:35Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: Created page with &amp;quot;== Fighter Slots: Building Your Roster ==  Fighter Slots are the most valuable commodity for any manager looking to build an empire in MMA Tycoon. They represent the number of active athletes you can manage simultaneously. Whether you are looking to dominate a single weight class or span the globe with a massive stable, your available slots dictate the scale of your influence.  As of 2026, the total cap for fighter slots is 50. This limit is a combined total, including b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Fighter Slots: Building Your Roster ==&lt;br /&gt;
&lt;br /&gt;
Fighter Slots are the most valuable commodity for any manager looking to build an empire in MMA Tycoon. They represent the number of active athletes you can manage simultaneously. Whether you are looking to dominate a single weight class or span the globe with a massive stable, your available slots dictate the scale of your influence.&lt;br /&gt;
&lt;br /&gt;
As of 2026, the total cap for fighter slots is 50. This limit is a combined total, including both the base free slots provided to all accounts and any additional slots acquired through the store.&lt;br /&gt;
&lt;br /&gt;
== 1. Expanding Your Stable ==&lt;br /&gt;
&lt;br /&gt;
Every manager starts with a foundation of free slots to begin their career. To move beyond a small team and reach the elite level of the [[Rankings]], you will need to expand your capacity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchased Slots:&#039;&#039;&#039; You can increase your management potential by purchasing additional slots. These are permanent additions to your account, allowing you to recruit more prospects and veterans alike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The 50-Slot Limit:&#039;&#039;&#039; The current engine allows for a maximum of 50 fighters per manager. This hard cap ensures a balanced competitive environment where no single manager can monopolize every weight class across all organizations.&lt;br /&gt;
&lt;br /&gt;
== 2. Managing at Scale ==&lt;br /&gt;
&lt;br /&gt;
Managing 50 fighters is a logistical challenge that requires precision and the right tools. High-volume managers rely on premium features to keep their stable running efficiently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[VIP]] and Efficiency:&#039;&#039;&#039; Once you move beyond a handful of fighters, [[VIP]] status becomes essential. Tools like the [[Notepad]] allow you to track the training cycles and contract status of 50 different athletes without losing focus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fight Tactics]]:&#039;&#039;&#039; With a large roster, you cannot afford to manually adjust every slider for every fight. Using Tactical Presets (available to [[VIP]] members) allows you to apply proven gameplans to multiple fighters instantly, saving hours of manual labor.&lt;br /&gt;
&lt;br /&gt;
== 3. Financial Impact and Earning Money ==&lt;br /&gt;
&lt;br /&gt;
More fighters mean more opportunities to [[Earn Money]]. A manager with 50 slots has 50 different &amp;quot;revenue streams&amp;quot; working for them at any given time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[QFC]] (Quick Fight Card):&#039;&#039;&#039; The QFC is the best place to keep a large roster active. By cycling your fighters through the QFC as soon as their [[Energy]] recovers, you can generate a massive weekly income.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Companies|Corporate Integration]]:&#039;&#039;&#039; A 50-man roster provides the perfect marketing platform for your own [[Clothing Company]] or [[Nutrition Company]]. Having dozens of your own fighters wearing your brand increases your sales and visibility across the game world.&lt;br /&gt;
&lt;br /&gt;
== 4. Strategic Advantages in Alliances ==&lt;br /&gt;
&lt;br /&gt;
In the world of [[Alliances]], your number of fighter slots is your contribution to the team&#039;s total power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alliance Premier League]]:&#039;&#039;&#039; Alliances with members who utilize the full 50-slot limit can dominate the team rankings through sheer volume and quality. By having fighters in every weight class, your alliance can &amp;quot;farm&amp;quot; points for the league standings more effectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scouting and Meta:&#039;&#039;&#039; A large roster allows you to &amp;quot;test&amp;quot; different builds and strategies. Many top managers use their extra slots to experiment with new [[Fight Tactics]] before applying them to their main title contenders.&lt;br /&gt;
&lt;br /&gt;
== 5. Community and Mentorship ==&lt;br /&gt;
&lt;br /&gt;
New managers should focus on quality before quantity, but the path to 50 slots is well-documented by the game&#039;s veterans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sign up to the Forums|The Forums]]:&#039;&#039;&#039; If you are looking for the most efficient way to manage a 50-fighter roster, the [[Forums]] are full of spreadsheets and guides. [[Forums|Sign up today]] to learn how the pros handle the workload.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mentor]]:&#039;&#039;&#039; Check the [[Mentor]] section for advice on when to purchase your next slot. It is often better to have 5 well-trained fighters than 20 fighters who are broke and exhausted. Use the Mentor&#039;s guidance to scale your stable at a sustainable pace.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Highest_Rank&amp;diff=251</id>
		<title>Highest Rank</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Highest_Rank&amp;diff=251"/>
		<updated>2026-04-09T12:56:12Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: Created page with &amp;quot;== Highest Rank: The Peak of Managerial Excellence ==  The Highest Rank is a prestigious metric that tracks the single greatest position a manager has ever held on the global Rankings. It is determined by the total Hype accumulated across your entire roster relative to every other user in the game. Reaching the #1 spot is the ultimate sign of a manager who has mastered both the cage and the business world.  == 1. The Hype Factor ==  Your rank is driven by the col...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Highest Rank: The Peak of Managerial Excellence ==&lt;br /&gt;
&lt;br /&gt;
The Highest Rank is a prestigious metric that tracks the single greatest position a manager has ever held on the global [[Rankings]]. It is determined by the total [[Hype]] accumulated across your entire roster relative to every other user in the game. Reaching the #1 spot is the ultimate sign of a manager who has mastered both the cage and the business world.&lt;br /&gt;
&lt;br /&gt;
== 1. The Hype Factor ==&lt;br /&gt;
&lt;br /&gt;
Your rank is driven by the collective popularity and success of your fighters. To improve your Highest Rank, you must consistently win high-profile bouts and maintain a roster that commands the attention of the fans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Hype:&#039;&#039;&#039; This is the sum of the Hype of every fighter you currently manage. Dominating in major organizations or clearing out the [[QFC]] (Quick Fight Card) are the most effective ways to boost this number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competitive Standing:&#039;&#039;&#039; Because the rank is relative to other users, staying at the top requires constant activity. If other managers are gaining Hype faster than you, your rank will slip.&lt;br /&gt;
&lt;br /&gt;
== 2. Scaling with VIP and Fighter Slots ==&lt;br /&gt;
&lt;br /&gt;
Reaching the upper echelons of the [[Rankings]] is significantly easier with the right tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fighter Slots]]:&#039;&#039;&#039; Managers who purchase additional [[Fighter Slots]] have a massive advantage. By managing a larger stable of athletes, you can accumulate more total Hype than a manager limited to a basic roster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[VIP]] Tools:&#039;&#039;&#039; Elite managers use [[VIP]] features like the [[Notepad]] to track Hype decay and the [[Scout Tool]] to ensure they are only picking fights they are likely to win. Mastering your [[Fight Tactics]] is essential to ensure your fighters keep winning and your rank keeps climbing.&lt;br /&gt;
&lt;br /&gt;
== 3. Business and Financial Impact ==&lt;br /&gt;
&lt;br /&gt;
A high Highest Rank acts as a &amp;quot;seal of quality&amp;quot; for your managerial brand, which directly impacts your ability to [[Earn Money]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Companies]]:&#039;&#039;&#039; If you own a [[Clothing Company]] or [[Nutrition Company]], your manager rank serves as a marketing tool. High-ranked managers often find it easier to attract top-tier talent to represent their brands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sponsorships:&#039;&#039;&#039; Fighters managed by a &amp;quot;Top 10&amp;quot; manager often command higher sponsorship fees and better contract offers from the world&#039;s leading organizations.&lt;br /&gt;
&lt;br /&gt;
== 4. Community and Mastery ==&lt;br /&gt;
&lt;br /&gt;
Your Highest Rank is a permanent part of your legacy in MMA Tycoon and a key metric used by the community to judge skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alliances]]:&#039;&#039;&#039; The most powerful [[Alliances]] in the game often use Highest Rank as a primary recruitment requirement. They want managers who have proven they can compete at the very top.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sign up to the Forums|The Forums]]:&#039;&#039;&#039; The [[Forums]] are the place to brag about your rank or seek advice on how to break into the top tiers. [[Forums|Sign up today]] to join the discussion on the current &amp;quot;meta&amp;quot; for Hype accumulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mentor]]:&#039;&#039;&#039; For new players, the [[Mentor]] section provides the foundational knowledge needed to start your climb. Check there for tips on how to balance training and fighting to maximize your early Hype gains.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Create_new_fighter&amp;diff=250</id>
		<title>Create new fighter</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Create_new_fighter&amp;diff=250"/>
		<updated>2026-04-07T19:23:04Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: /* Hiddens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:official_help.jpg|right]]There are three sections within the create new fighter form - personal details, skills and bonuses.&lt;br /&gt;
&lt;br /&gt;
==Personal details==&lt;br /&gt;
*First Name: Keep it clean.&lt;br /&gt;
*Second Name: Keep it clean. Please don&#039;t call your fighter Brock Lesnar... use some imagination.&lt;br /&gt;
*Nickname: Keep it clean. Your fighter does not need to have a nickname at all if you don&#039;t want him to. &lt;br /&gt;
*Training out of: Pick a [[Cities|city]] within the game for your fighter&#039;s initial [[base]]. &lt;br /&gt;
*[[Hometown]]: Just for fun. &lt;br /&gt;
*[[Country of Origin|Country]]: Just for fun. &lt;br /&gt;
*Age: Choose any age between 16 and 25. The older your fighter, the more points you will have to allocate in the skills section. 16 and 17 year olds are only available to VIP players, for a fee of 30 and 15 VIP days respectively.&lt;br /&gt;
*16y-17y olds, have the additional benefit of having a learning speed not lower than 90.&lt;br /&gt;
*Height: Choose any value between 150cm (4&#039;11) and 225cm (7&#039;5).&lt;br /&gt;
*Weight: Choose a value between 130 and 300lbs.&lt;br /&gt;
&lt;br /&gt;
Note: you can choose whatever combination of height and weight you like. If you want to create some bizarre character resembling Dhalsim then you can do. Freak-like characters will have their advantages over characters with regular attributes, however they will also have glaring weaknesses which good [[Manager profile|managers]] should be able to exploit, using good [[Fight tactics|tactics]].&lt;br /&gt;
&lt;br /&gt;
When creating a fighter and picking their age, you need to consider what your goal is. Older fighters have the benefit of having more skills on creation. The minus being that they will likely never peak in their skills. Younger fighters are long term projects, the progress faster and have longer careers, but start with fewer points on creation.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Depending on the age of your fighter, you will get a number of points to allocate to each of your fighter&#039;s skills.  &lt;br /&gt;
&lt;br /&gt;
Note, you have to have a minimum of 1 point allocated to each skill, so the system takes one point for each skill off your total. So if you allocate 30 points to e.g. boxing, your fighter&#039;s skill will actually be 31. &lt;br /&gt;
&lt;br /&gt;
Please read the [[fighter skills]] page to learn more about the types of skill. &lt;br /&gt;
&lt;br /&gt;
====Important skills note====&lt;br /&gt;
Do not fall into the trap of creating a UFC1 style fighter. If you make someone with no BJJ, they&#039;ll get subbed in a minute flat, as soon as a decent BJJ fighter gets the fight to the mat. Also, do not neglect the physical attributes necessary for your style of fighter. If you want to create a sprawl and brawl fighter, think about what physical attributes you need to sprawl and makes sure your fighter has those values.&lt;br /&gt;
&lt;br /&gt;
==Hiddens==&lt;br /&gt;
This section relates to your fighter&#039;s [[Fighter skills#Hidden Attributes|hidden skills]]. You can pick 3 boxes to tick, to give your fighter a boost in the corresponding hidden skill. Depending on what your plan for the fighter is, different choices are more appropriate than others. If you tick more than 3, only the first 3 will count.&lt;br /&gt;
&lt;br /&gt;
The choices are;&lt;br /&gt;
&lt;br /&gt;
*Knows how to adapt his gameplan  &lt;br /&gt;
*Comes in with an extensive amateur record  &lt;br /&gt;
*Has a big heart  &lt;br /&gt;
*Has a granite chin  &lt;br /&gt;
*Never gets injured  &lt;br /&gt;
*Is very self confident  &lt;br /&gt;
*Doesn&#039;t cut easily  &lt;br /&gt;
*Is a fast learner  &lt;br /&gt;
*Has natural KO power  &lt;br /&gt;
*He is a popular fighter&lt;br /&gt;
&lt;br /&gt;
Your fighter will receive a random value for each of these hidden skills, between 1 and 150. If you select the tick box you will receive a +30 boost to that particular attribute, although the final skill cannot exceed 150 after that +30 boost.&lt;br /&gt;
&lt;br /&gt;
There are also two other hiddens, which you have no impact on. &lt;br /&gt;
*Potential: This is the total skill your fighter can reach, before he stops gaining total skills. You can still train and improve in an individual skill beyond that point, however, points gained in whatever you are training will come from your fighter&#039;s other skills. This value is between 77 and 80%&lt;br /&gt;
*Age Drop Off: At some point your fighter will start to lose skills due to age. This is a random age between 31 and 39.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOW CLICK SUBMIT AND YOU&#039;VE CREATED YOUR NEW FIGHTER! :)&lt;br /&gt;
&lt;br /&gt;
==Choosing an avatar==&lt;br /&gt;
If you are a VIP user you will now be able to choose a [[fighter avatar]]. If you are not a VIP user you will have an avatar chosen for you at random.&lt;br /&gt;
&lt;br /&gt;
==No hopers==&lt;br /&gt;
Whenever you create a fighter, there is a chance that they will be a complete pudding, due to unfavorable hidden variables. They may have no chin, no self confidence, no knockout power etc. It is up to you to figure this out by analysing their fight performance. If you have created fighter with excellent striking (and all other variables necessary for a striker) and come fight time they can&#039;t punch their way out of a wet paper bag, he may just be a no-hoper, with horrible natural KO power. If that is the case, you&#039;re better off just releasing him and trying a new fighter. You are allowed to release one fighter per month.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Create_new_fighter&amp;diff=249</id>
		<title>Create new fighter</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Create_new_fighter&amp;diff=249"/>
		<updated>2026-04-07T19:20:48Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:official_help.jpg|right]]There are three sections within the create new fighter form - personal details, skills and bonuses.&lt;br /&gt;
&lt;br /&gt;
==Personal details==&lt;br /&gt;
*First Name: Keep it clean.&lt;br /&gt;
*Second Name: Keep it clean. Please don&#039;t call your fighter Brock Lesnar... use some imagination.&lt;br /&gt;
*Nickname: Keep it clean. Your fighter does not need to have a nickname at all if you don&#039;t want him to. &lt;br /&gt;
*Training out of: Pick a [[Cities|city]] within the game for your fighter&#039;s initial [[base]]. &lt;br /&gt;
*[[Hometown]]: Just for fun. &lt;br /&gt;
*[[Country of Origin|Country]]: Just for fun. &lt;br /&gt;
*Age: Choose any age between 16 and 25. The older your fighter, the more points you will have to allocate in the skills section. 16 and 17 year olds are only available to VIP players, for a fee of 30 and 15 VIP days respectively.&lt;br /&gt;
*16y-17y olds, have the additional benefit of having a learning speed not lower than 90.&lt;br /&gt;
*Height: Choose any value between 150cm (4&#039;11) and 225cm (7&#039;5).&lt;br /&gt;
*Weight: Choose a value between 130 and 300lbs.&lt;br /&gt;
&lt;br /&gt;
Note: you can choose whatever combination of height and weight you like. If you want to create some bizarre character resembling Dhalsim then you can do. Freak-like characters will have their advantages over characters with regular attributes, however they will also have glaring weaknesses which good [[Manager profile|managers]] should be able to exploit, using good [[Fight tactics|tactics]].&lt;br /&gt;
&lt;br /&gt;
When creating a fighter and picking their age, you need to consider what your goal is. Older fighters have the benefit of having more skills on creation. The minus being that they will likely never peak in their skills. Younger fighters are long term projects, the progress faster and have longer careers, but start with fewer points on creation.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Depending on the age of your fighter, you will get a number of points to allocate to each of your fighter&#039;s skills.  &lt;br /&gt;
&lt;br /&gt;
Note, you have to have a minimum of 1 point allocated to each skill, so the system takes one point for each skill off your total. So if you allocate 30 points to e.g. boxing, your fighter&#039;s skill will actually be 31. &lt;br /&gt;
&lt;br /&gt;
Please read the [[fighter skills]] page to learn more about the types of skill. &lt;br /&gt;
&lt;br /&gt;
====Important skills note====&lt;br /&gt;
Do not fall into the trap of creating a UFC1 style fighter. If you make someone with no BJJ, they&#039;ll get subbed in a minute flat, as soon as a decent BJJ fighter gets the fight to the mat. Also, do not neglect the physical attributes necessary for your style of fighter. If you want to create a sprawl and brawl fighter, think about what physical attributes you need to sprawl and makes sure your fighter has those values.&lt;br /&gt;
&lt;br /&gt;
==Hiddens==&lt;br /&gt;
This section relates to your fighter&#039;s [[Fighter skills#Hidden Attributes|hidden skills]]. You can pick 3 boxes to tick, to give your fighter a boost in the corresponding hidden skill. Depending on what your plan for the fighter is, different choices are more appropriate than others. If you tick more than 3, only the first 3 will count.&lt;br /&gt;
&lt;br /&gt;
The choices are;&lt;br /&gt;
&lt;br /&gt;
*Knows how to adapt his gameplan  &lt;br /&gt;
*Comes in with an extensive amateur record  &lt;br /&gt;
*Has a big heart  &lt;br /&gt;
*Has a granite chin  &lt;br /&gt;
*Never gets injured  &lt;br /&gt;
*Is very self confident  &lt;br /&gt;
*Doesn&#039;t cut easily  &lt;br /&gt;
*Is a fast learner  &lt;br /&gt;
*Has natural KO power  &lt;br /&gt;
*He is a popular fighter&lt;br /&gt;
&lt;br /&gt;
Your fighter will receive a random value for each of these hidden skills, between 1 and 150. If you select the tick box you will receive a +30 boost to that particular attribute, although the final skill cannot exceed 150 after that +30 boost.&lt;br /&gt;
&lt;br /&gt;
There are also two other hiddens, which you have no impact on. &lt;br /&gt;
*Potential: This is the total skill your fighter can reach, before he stops gaining total skills. You can still train and improve in an individual skill beyond that point, however, points gained in whatever you are training will come from your fighter&#039;s other skills. This value is between 77 and 80%&lt;br /&gt;
*Age Drop Off: At some point your fighter will start to lose skills due to age. This is a random age between 31 and 38.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOW CLICK SUBMIT AND YOU&#039;VE CREATED YOUR NEW FIGHTER! :)&lt;br /&gt;
&lt;br /&gt;
==Choosing an avatar==&lt;br /&gt;
If you are a VIP user you will now be able to choose a [[fighter avatar]]. If you are not a VIP user you will have an avatar chosen for you at random.&lt;br /&gt;
&lt;br /&gt;
==No hopers==&lt;br /&gt;
Whenever you create a fighter, there is a chance that they will be a complete pudding, due to unfavorable hidden variables. They may have no chin, no self confidence, no knockout power etc. It is up to you to figure this out by analysing their fight performance. If you have created fighter with excellent striking (and all other variables necessary for a striker) and come fight time they can&#039;t punch their way out of a wet paper bag, he may just be a no-hoper, with horrible natural KO power. If that is the case, you&#039;re better off just releasing him and trying a new fighter. You are allowed to release one fighter per month.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=VIP_Exchange&amp;diff=248</id>
		<title>VIP Exchange</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=VIP_Exchange&amp;diff=248"/>
		<updated>2026-04-06T07:26:01Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: Created page with &amp;quot;== VIP Exchange: The Internal Marketplace ==  The VIP Exchange is a dedicated in-game platform that allows for the secure trade of VIP membership time between managers. It was created to provide a safe, regulated environment for players to exchange real-world value for in-game resources, ensuring the financial stability of the MMA Tycoon ecosystem.  The exchange serves two primary purposes: it allows members to gain access to in-game funds faster by sel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== VIP Exchange: The Internal Marketplace ==&lt;br /&gt;
&lt;br /&gt;
The VIP Exchange is a dedicated in-game platform that allows for the secure trade of [[VIP]] membership time between managers. It was created to provide a safe, regulated environment for players to exchange real-world value for in-game resources, ensuring the financial stability of the [[Main Page|MMA Tycoon]] ecosystem.&lt;br /&gt;
&lt;br /&gt;
The exchange serves two primary purposes: it allows members to gain access to in-game funds faster by selling VIP time, and it allows existing managers to extend their VIP status using the money they have earned through [[Earning money|Fighting and Business]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1. How the Exchange Works ==&lt;br /&gt;
&lt;br /&gt;
The VIP Exchange operates as a market where supply and demand dictate the price of membership time. It is a &amp;quot;win-win&amp;quot; system for different types of managers:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Sellers (Liquidating VIP):&#039;&#039;&#039; If you have purchased VIP but find yourself in need of immediate in-game cash to fund your [[Introduction to companies|Companies]] or pay for elite training in top [[Gym Management|Gyms]], you can list your VIP time for sale. This is the fastest way to inject capital into your manager account.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Buyers (Extending Membership):&#039;&#039;&#039; If you are a successful manager who has mastered the art of [[Earning money|Earning Money]], you can use your in-game profits to purchase VIP time from other players. This allows you to maintain your [[VIP]] status and access premium features without further real-world expenditure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2. The Importance of Game Security ==&lt;br /&gt;
&lt;br /&gt;
It is strictly illegal to engage in &amp;quot;off-site&amp;quot; deals involving VIP membership, fighter trades, or in-game cash. All transactions must take place through the official VIP Exchange.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prohibition of RMT (Real Money Trading):&#039;&#039;&#039; Selling VIP time via external websites or private real-world transactions is a violation of the terms of service. Such deals threaten the existence of the game by bypassing the official economy and opening the door to scams and fraud.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Account Safety:&#039;&#039;&#039; Using the official exchange is the only way to guarantee that your transaction is secure. Engaging in off-site deals puts your account at risk of permanent banning&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Create_new_fighter&amp;diff=247</id>
		<title>Create new fighter</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Create_new_fighter&amp;diff=247"/>
		<updated>2026-03-25T06:15:58Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: /* Personal details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:official_help.jpg|right]]There are three sections within the create new fighter form - personal details, skills and bonuses.&lt;br /&gt;
&lt;br /&gt;
==Personal details==&lt;br /&gt;
*First Name: Keep it clean.&lt;br /&gt;
*Second Name: Keep it clean. Please don&#039;t call your fighter Brock Lesnar... use some imagination.&lt;br /&gt;
*Nickname: Keep it clean. Your fighter does not need to have a nickname at all if you don&#039;t want him to. &lt;br /&gt;
*Training out of: Pick a [[Cities|city]] within the game for your fighter&#039;s initial [[base]]. &lt;br /&gt;
*[[Hometown]]: Just for fun. &lt;br /&gt;
*[[Country of Origin|Country]]: Just for fun. &lt;br /&gt;
*Age: Choose any age between 16 and 25. The older your fighter, the more points you will have to allocate in the skills section. 16 and 17 year olds are only available to VIP players, for a fee of 30 and 15 VIP days respectively.&lt;br /&gt;
*16y-17y olds, have the additional benefit of having a learning speed not lower than 90.&lt;br /&gt;
*Height: Choose any value between 150cm (4&#039;11) and 225cm (7&#039;5).&lt;br /&gt;
*Weight: Choose a value between 130 and 300lbs.&lt;br /&gt;
&lt;br /&gt;
Note: you can choose whatever combination of height and weight you like. If you want to create some bizarre character resembling Dhalsim then you can do. Freak-like characters will have their advantages over characters with regular attributes, however they will also have glaring weaknesses which good [[Manager profile|managers]] should be able to exploit, using good [[Fight tactics|tactics]].&lt;br /&gt;
&lt;br /&gt;
When creating a fighter and picking their age, you need to consider what your goal is. Older fighters have the benefit of having more skills on creation. The minus being that they will likely never peak in their skills. Younger fighters are long term projects, the progress faster and have longer careers, but start with fewer points on creation.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Depending on the age of your fighter, you will get a number of points to allocate to each of your fighter&#039;s skills.  &lt;br /&gt;
&lt;br /&gt;
Note, you have to have a minimum of 1 point allocated to each skill, so the system takes one point for each skill off your total. So if you allocate 30 points to e.g. boxing, your fighter&#039;s skill will actually be 31. &lt;br /&gt;
&lt;br /&gt;
Please read the [[fighter skills]] page to learn more about the types of skill. &lt;br /&gt;
&lt;br /&gt;
====Important skills note====&lt;br /&gt;
Do not fall into the trap of creating a UFC1 style fighter. If you make someone with no BJJ, they&#039;ll get subbed in a minute flat, as soon as a decent BJJ fighter gets the fight to the mat. Also, do not neglect the physical attributes necessary for your style of fighter. If you want to create a sprawl and brawl fighter, think about what physical attributes you need to sprawl and makes sure your fighter has those values.&lt;br /&gt;
&lt;br /&gt;
==Hiddens==&lt;br /&gt;
This section relates to your fighter&#039;s [[Fighter skills#Hidden Attributes|hidden skills]]. You can pick 3 boxes to tick, to give your fighter a boost in the corresponding hidden skill. Depending on what your plan for the fighter is, different choices are more appropriate than others. If you tick more than 3, only the first 3 will count.&lt;br /&gt;
&lt;br /&gt;
The choices are;&lt;br /&gt;
&lt;br /&gt;
*Knows how to adapt his gameplan  &lt;br /&gt;
*Comes in with an extensive amateur record  &lt;br /&gt;
*Has a big heart  &lt;br /&gt;
*Has a granite chin  &lt;br /&gt;
*Never gets injured  &lt;br /&gt;
*Is very self confident  &lt;br /&gt;
*Doesn&#039;t cut easily  &lt;br /&gt;
*Is a fast learner  &lt;br /&gt;
*Has natural KO power  &lt;br /&gt;
*He is a popular fighter&lt;br /&gt;
&lt;br /&gt;
Your fighter will receive a random value for each of these hidden skills, between 1 and 150. If you select the tick box you will receive a +30 boost to that particular attribute, although the final skill cannot exceed 150 after that +30 boost.&lt;br /&gt;
&lt;br /&gt;
There are also two other hiddens, which you have no impact on. &lt;br /&gt;
*Potential: This is the total skill your fighter can reach, before he stops gaining total skills. You can still train and improve in an individual skill beyond that point, however, points gained in whatever you are training will come from your fighter&#039;s other skills. This value is between 77 and 80%&lt;br /&gt;
*Age Drop Off: At some point your fighter will start to lose skills due to age. This is a random age between 28 and 35.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOW CLICK SUBMIT AND YOU&#039;VE CREATED YOUR NEW FIGHTER! :)&lt;br /&gt;
&lt;br /&gt;
==Choosing an avatar==&lt;br /&gt;
If you are a VIP user you will now be able to choose a [[fighter avatar]]. If you are not a VIP user you will have an avatar chosen for you at random.&lt;br /&gt;
&lt;br /&gt;
==No hopers==&lt;br /&gt;
Whenever you create a fighter, there is a chance that they will be a complete pudding, due to unfavorable hidden variables. They may have no chin, no self confidence, no knockout power etc. It is up to you to figure this out by analysing their fight performance. If you have created fighter with excellent striking (and all other variables necessary for a striker) and come fight time they can&#039;t punch their way out of a wet paper bag, he may just be a no-hoper, with horrible natural KO power. If that is the case, you&#039;re better off just releasing him and trying a new fighter. You are allowed to release one fighter per month.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Pyramid&amp;diff=246</id>
		<title>Pyramid</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Pyramid&amp;diff=246"/>
		<updated>2026-03-18T08:15:28Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Manager &amp;amp; Alliance Premier League: The Ultimate Proving Ground ==&lt;br /&gt;
&lt;br /&gt;
The Manager Premier League (formerly known as the Pyramid) and the Alliance Premier League are prestigious monthly competitions designed to identify the most elite individual managers and teams in the game. Unlike lifetime stats, these leagues reset every month, rewarding those who demonstrate superior [[Fight tactics]] and strategic scheduling against high-level opposition.&lt;br /&gt;
&lt;br /&gt;
== 1. The Scoring Formula ==&lt;br /&gt;
&lt;br /&gt;
Success in these leagues is not just about the quantity of wins; it is about the quality of the opponents you defeat. Both leagues utilize a specific mathematical formula to ensure that wins against elite athletes are valued more than wins against &amp;quot;easy&amp;quot; competition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Base Formula:&#039;&#039;&#039; (Wins x 3 Opposition Hype - Draws x 1 Opposition Hype) = Total Points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opposition Hype:&#039;&#039;&#039; This is determined by the official [[Rankings]] of your opponents. Beating a world-ranked fighter provides a massive boost to your score compared to beating a regional prospect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excluded Bouts:&#039;&#039;&#039; To ensure competitive integrity, the following do not contribute toward point totals or fight volume: [[QFC]] (Quick Fight Championship) fights, draws, Kickboxing, and Grappling matches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internal Conflicts:&#039;&#039;&#039; In the Manager League, fights against your own roster are excluded. In the Alliance League, fights against [[Alliances]] members do not contribute to the overall record.&lt;br /&gt;
&lt;br /&gt;
== 2. The Volume Adjustment (The &amp;quot;20 Fight&amp;quot; and &amp;quot;100 Fight&amp;quot; Rules) ==&lt;br /&gt;
&lt;br /&gt;
To prevent hyper-active managers or massive groups from dominating through sheer volume, the league utilizes an adjustment system once a specific fight threshold is exceeded. This ensures managers maintain a high &amp;quot;Quality of Win&amp;quot; rather than grinding out low-level victories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manager League (Individual):&#039;&#039;&#039; If your total fights (minus draws) is 20 or lower, your total points remain as they are. If you exceed 20 fights, your total points are divided by the total number of fights to create an &amp;quot;Adjusted Points&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alliance League (Team):&#039;&#039;&#039; Because Alliances consist of multiple members, the volume adjustment threshold is higher. The adjustment for Alliances begins only after exceeding 100 fights in a single month.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Winner:&#039;&#039;&#039; The manager or Alliance with the highest Adjusted Points at the end of the month is crowned the champion for that period.&lt;br /&gt;
&lt;br /&gt;
== 3. Historical Tracking and Records ==&lt;br /&gt;
&lt;br /&gt;
Keeping track of your progress and the history of the league is a vital part of the competitive experience in MMA Tycoon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;League History:&#039;&#039;&#039; You can view the results of previous months using the in-game dropdown menu. Official historical tracking for the Premier League in its current format began in January 2026.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Pyramid&amp;diff=245</id>
		<title>Pyramid</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Pyramid&amp;diff=245"/>
		<updated>2026-03-12T19:02:08Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Manager &amp;amp; Alliance Premier League: The Ultimate Proving Ground ==&lt;br /&gt;
&lt;br /&gt;
The Manager Premier League (formerly known as the Pyramid) and the Alliance Premier League are prestigious monthly competitions designed to identify the most elite individual managers and teams in the game. Unlike lifetime stats, these leagues reset every month, rewarding those who demonstrate superior [[Fight tactics]] and strategic scheduling against high-level opposition.&lt;br /&gt;
&lt;br /&gt;
== 1. The Scoring Formula ==&lt;br /&gt;
&lt;br /&gt;
Success in these leagues is not just about the quantity of wins; it is about the quality of the opponents you defeat. Both leagues utilize a specific mathematical formula to ensure that wins against elite athletes are valued more than wins against &amp;quot;easy&amp;quot; competition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Base Formula:&#039;&#039;&#039; (Wins - Losses) x Opposition Hype = Total Points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opposition Hype:&#039;&#039;&#039; This is determined by the official [[Rankings]] of your opponents. Beating a world-ranked fighter provides a massive boost to your score compared to beating a regional prospect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excluded Bouts:&#039;&#039;&#039; To ensure competitive integrity, the following do not contribute toward point totals or fight volume: [[QFC]] (Quick Fight Championship) fights, draws, Kickboxing, and Grappling matches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internal Conflicts:&#039;&#039;&#039; In the Manager League, fights against your own roster are excluded. In the Alliance League, fights against [[Alliances]] members do not contribute to the overall record.&lt;br /&gt;
&lt;br /&gt;
== 2. The Volume Adjustment (The &amp;quot;24 Fight&amp;quot; and &amp;quot;90 Fight&amp;quot; Rules) ==&lt;br /&gt;
&lt;br /&gt;
To prevent hyper-active managers or massive groups from dominating through sheer volume, the league utilizes an adjustment system once a specific fight threshold is exceeded. This ensures managers maintain a high &amp;quot;Quality of Win&amp;quot; rather than grinding out low-level victories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manager League (Individual):&#039;&#039;&#039; If your total fights (minus draws) is 24 or lower, your total points remain as they are. If you exceed 24 fights, your total points are divided by the total number of fights to create an &amp;quot;Adjusted Points&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alliance League (Team):&#039;&#039;&#039; Because Alliances consist of multiple members, the volume adjustment threshold is higher. The adjustment for Alliances begins only after exceeding 90 fights in a single month.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Winner:&#039;&#039;&#039; The manager or Alliance with the highest Adjusted Points at the end of the month is crowned the champion for that period.&lt;br /&gt;
&lt;br /&gt;
== 3. Historical Tracking and Records ==&lt;br /&gt;
&lt;br /&gt;
Keeping track of your progress and the history of the league is a vital part of the competitive experience in MMA Tycoon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;League History:&#039;&#039;&#039; You can view the results of previous months using the in-game dropdown menu. Official historical tracking for the Premier League in its current format began in January 2026.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Pyramid&amp;diff=244</id>
		<title>Pyramid</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Pyramid&amp;diff=244"/>
		<updated>2026-03-12T19:00:57Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Manager &amp;amp; Alliance Premier League: The Ultimate Proving Ground&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Manager Premier League (formerly known as the Pyramid) and the Alliance Premier League are prestigious monthly competitions designed to identify the most elite individual managers and teams in the game. Unlike lifetime stats, these leagues reset every month, rewarding those who demonstrate superior [[Fight tactics]] and strategic scheduling against high-level opposition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. The Scoring Formula&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Success in these leagues is not just about the quantity of wins; it is about the quality of the opponents you defeat. Both leagues utilize a specific mathematical formula to ensure that wins against elite athletes are valued more than wins against &amp;quot;easy&amp;quot; competition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Base Formula:&#039;&#039;&#039; (Wins - Losses) x Opposition Hype = Total Points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opposition Hype:&#039;&#039;&#039; This is determined by the official [[Rankings]] of your opponents. Beating a world-ranked fighter provides a massive boost to your score compared to beating a regional prospect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excluded Bouts:&#039;&#039;&#039; To ensure competitive integrity, the following do not contribute toward point totals or fight volume: [[QFC]] (Quick Fight Championship) fights, draws, Kickboxing, and Grappling matches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internal Conflicts:&#039;&#039;&#039; In the Manager League, fights against your own roster are excluded. In the Alliance League, fights against [[Alliances]] members do not contribute to the overall record.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The Volume Adjustment (The &amp;quot;24 Fight&amp;quot; and &amp;quot;90 Fight&amp;quot; Rules)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To prevent hyper-active managers or massive groups from dominating through sheer volume, the league utilizes an adjustment system once a specific fight threshold is exceeded. This ensures managers maintain a high &amp;quot;Quality of Win&amp;quot; rather than grinding out low-level victories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manager League (Individual):&#039;&#039;&#039; If your total fights (minus draws) is 24 or lower, your total points remain as they are. If you exceed 24 fights, your total points are divided by the total number of fights to create an &amp;quot;Adjusted Points&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alliance League (Team):&#039;&#039;&#039; Because Alliances consist of multiple members, the volume adjustment threshold is higher. The adjustment for Alliances begins only after exceeding 90 fights in a single month.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Winner:&#039;&#039;&#039; The manager or Alliance with the highest Adjusted Points at the end of the month is crowned the champion for that period.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Historical Tracking and Records&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keeping track of your progress and the history of the league is a vital part of the competitive experience in MMA Tycoon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;League History:&#039;&#039;&#039; You can view the results of previous months using the in-game dropdown menu. Official historical tracking for the Premier League in its current format began in January 2026.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Pyramid&amp;diff=243</id>
		<title>Pyramid</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Pyramid&amp;diff=243"/>
		<updated>2026-03-12T18:59:25Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Manager &amp;amp; Alliance Premier League: The Ultimate Proving Ground&#039;&#039;&#039;&lt;br /&gt;
The Manager Premier League (formerly known as the Pyramid) and the Alliance Premier League are prestigious monthly competitions designed to identify the most elite individual managers and teams in the game. Unlike lifetime stats, these leagues reset every month, rewarding those who demonstrate superior [[Fight tactics]] and strategic scheduling against high-level opposition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. The Scoring Formula&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Success in these leagues is not just about the quantity of wins; it is about the quality of the opponents you defeat. Both leagues utilize a specific mathematical formula to ensure that wins against elite athletes are valued more than wins against &amp;quot;easy&amp;quot; competition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Base Formula:&#039;&#039;&#039; (Wins - Losses) x Opposition Hype = Total Points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opposition Hype:&#039;&#039;&#039; This is determined by the official [[Rankings]] of your opponents. Beating a world-ranked fighter provides a massive boost to your score compared to beating a regional prospect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excluded Bouts:&#039;&#039;&#039; To ensure competitive integrity, the following do not contribute toward point totals or fight volume: [[QFC]] (Quick Fight Championship) fights, draws, Kickboxing, and Grappling matches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internal Conflicts:&#039;&#039;&#039; In the Manager League, fights against your own roster are excluded. In the Alliance League, fights against [[Alliances]] members do not contribute to the overall record.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The Volume Adjustment (The &amp;quot;24 Fight&amp;quot; and &amp;quot;90 Fight&amp;quot; Rules)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To prevent hyper-active managers or massive groups from dominating through sheer volume, the league utilizes an adjustment system once a specific fight threshold is exceeded. This ensures managers maintain a high &amp;quot;Quality of Win&amp;quot; rather than grinding out low-level victories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manager League (Individual):&#039;&#039;&#039; If your total fights (minus draws) is 24 or lower, your total points remain as they are. If you exceed 24 fights, your total points are divided by the total number of fights to create an &amp;quot;Adjusted Points&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alliance League (Team):&#039;&#039;&#039; Because Alliances consist of multiple members, the volume adjustment threshold is higher. The adjustment for Alliances begins only after exceeding 90 fights in a single month.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Winner:&#039;&#039;&#039; The manager or Alliance with the highest Adjusted Points at the end of the month is crowned the champion for that period.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Historical Tracking and Records&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keeping track of your progress and the history of the league is a vital part of the competitive experience in MMA Tycoon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;League History:&#039;&#039;&#039; You can view the results of previous months using the in-game dropdown menu. Official historical tracking for the Premier League in its current format began in January 2026.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Pyramid&amp;diff=242</id>
		<title>Pyramid</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Pyramid&amp;diff=242"/>
		<updated>2026-03-12T18:58:01Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Manager Premier League&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Manager Premier League, formerly referred to as the Pyramid, is a prestigious monthly competition designed to identify the most elite managers in the game. Unlike standard career stats, the Premier League resets every month, rewarding managers who consistently demonstrate superior [[Fight tactics]] and strategic scheduling against high-level opposition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alliance Premier League: The Global Team Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Alliance Premier League is the ultimate proving ground for team dominance in MMA Tycoon. While the [[Pyramid|Manager Premier League]] measures the skill of individual managers, the Alliance Premier League aggregates the performance of entire [[Alliances]] to determine which group of members truly runs the game world. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. The Scoring Formula&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Success in the Premier League is not just about winning; it is about who you beat. The league uses a specific mathematical formula to ensure that wins against elite opponents are valued more than wins against &amp;quot;easy&amp;quot; competition.&lt;br /&gt;
&lt;br /&gt;
The Base Formula: (Wins - Losses) x Opposition Hype = Total Points.&lt;br /&gt;
&lt;br /&gt;
Opposition Hype: This is determined by the official [[Rankings]] of your opponents. Beating a world-ranked fighter provides a massive boost to your score compared to beating a regional prospect.&lt;br /&gt;
&lt;br /&gt;
Excluded Bouts: To ensure the integrity of the league, [[QFC]] (Quick Fight Championship) fights, draws, fights against your own roster, Kickboxing, and Grappling matches do not contribute toward your point totals or fight volume.&lt;br /&gt;
&lt;br /&gt;
In the case of the Alliance league, the only difference is that fights against alliance mates do not contribute to your overall record&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The Volume Adjustment (The &amp;quot;24 Fight&amp;quot; and &amp;quot;90 Fight&amp;quot; Rules)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To prevent hyper-active managers from dominating through sheer volume of fights, the league utilizes an adjustment system once a manager exceeds 24 qualifying bouts.&lt;br /&gt;
&lt;br /&gt;
Standard Scoring: If your total fights (minus draws) is 24 or lower, your total points remain as they are.&lt;br /&gt;
&lt;br /&gt;
Adjusted Scoring: If you compete in more than 24 fights, your total points are divided by the number of fights. This ensures that managers must maintain a high &amp;quot;Quality of Win&amp;quot; rather than simply grinding out dozens of low-level victories.&lt;br /&gt;
&lt;br /&gt;
The manager with the highest Adjusted Points at the end of the month is crowned the winner for that period.&lt;br /&gt;
&lt;br /&gt;
For Alliances, the difference is that the adjusted fights rule starts at 90 fights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Historical RecordsTracking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
League History: You can view the results of previous months using the in-game dropdown menu. Official historical tracking for the Premier League began in January 2026.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Pyramid&amp;diff=241</id>
		<title>Pyramid</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Pyramid&amp;diff=241"/>
		<updated>2026-03-12T18:57:42Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Manager Premier League&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Manager Premier League, formerly referred to as the Pyramid, is a prestigious monthly competition designed to identify the most elite managers in the game. Unlike standard career stats, the Premier League resets every month, rewarding managers who consistently demonstrate superior [[Fight tactics]] and strategic scheduling against high-level opposition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alliance Premier League: The Global Team Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Alliance Premier League is the ultimate proving ground for team dominance in MMA Tycoon. While the [[Pyramid|Manager Premier League]] measures the skill of individual managers, the Alliance Premier League aggregates the performance of entire [[Alliances]] to determine which group of members truly runs the game world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. The Scoring Formula&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Success in the Premier League is not just about winning; it is about who you beat. The league uses a specific mathematical formula to ensure that wins against elite opponents are valued more than wins against &amp;quot;easy&amp;quot; competition.&lt;br /&gt;
&lt;br /&gt;
The Base Formula: (Wins - Losses) x Opposition Hype = Total Points.&lt;br /&gt;
&lt;br /&gt;
Opposition Hype: This is determined by the official [[Rankings]] of your opponents. Beating a world-ranked fighter provides a massive boost to your score compared to beating a regional prospect.&lt;br /&gt;
&lt;br /&gt;
Excluded Bouts: To ensure the integrity of the league, [[QFC]] (Quick Fight Championship) fights, draws, fights against your own roster, Kickboxing, and Grappling matches do not contribute toward your point totals or fight volume.&lt;br /&gt;
&lt;br /&gt;
In the case of the Alliance league, the only difference is that fights against alliance mates do not contribute to your overall record&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The Volume Adjustment (The &amp;quot;24 Fight&amp;quot; and &amp;quot;90 Fight&amp;quot; Rules)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To prevent hyper-active managers from dominating through sheer volume of fights, the league utilizes an adjustment system once a manager exceeds 24 qualifying bouts.&lt;br /&gt;
&lt;br /&gt;
Standard Scoring: If your total fights (minus draws) is 24 or lower, your total points remain as they are.&lt;br /&gt;
&lt;br /&gt;
Adjusted Scoring: If you compete in more than 24 fights, your total points are divided by the number of fights. This ensures that managers must maintain a high &amp;quot;Quality of Win&amp;quot; rather than simply grinding out dozens of low-level victories.&lt;br /&gt;
&lt;br /&gt;
The manager with the highest Adjusted Points at the end of the month is crowned the winner for that period.&lt;br /&gt;
&lt;br /&gt;
For Alliances, the difference is that the adjusted fights rule starts at 90 fights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Historical RecordsTracking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
League History: You can view the results of previous months using the in-game dropdown menu. Official historical tracking for the Premier League began in January 2026.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Pyramid&amp;diff=240</id>
		<title>Pyramid</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Pyramid&amp;diff=240"/>
		<updated>2026-03-12T18:57:25Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Manager Premier League&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Manager Premier League, formerly referred to as the Pyramid, is a prestigious monthly competition designed to identify the most elite managers in the game. Unlike standard career stats, the Premier League resets every month, rewarding managers who consistently demonstrate superior [[Fight tactics]] and strategic scheduling against high-level opposition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alliance Premier League: The Global Team Battle&#039;&#039;&#039;&lt;br /&gt;
The Alliance Premier League is the ultimate proving ground for team dominance in MMA Tycoon. While the [[Pyramid|Manager Premier League]] measures the skill of individual managers, the Alliance Premier League aggregates the performance of entire [[Alliances]] to determine which group of members truly runs the game world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. The Scoring Formula&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Success in the Premier League is not just about winning; it is about who you beat. The league uses a specific mathematical formula to ensure that wins against elite opponents are valued more than wins against &amp;quot;easy&amp;quot; competition.&lt;br /&gt;
&lt;br /&gt;
The Base Formula: (Wins - Losses) x Opposition Hype = Total Points.&lt;br /&gt;
&lt;br /&gt;
Opposition Hype: This is determined by the official [[Rankings]] of your opponents. Beating a world-ranked fighter provides a massive boost to your score compared to beating a regional prospect.&lt;br /&gt;
&lt;br /&gt;
Excluded Bouts: To ensure the integrity of the league, [[QFC]] (Quick Fight Championship) fights, draws, fights against your own roster, Kickboxing, and Grappling matches do not contribute toward your point totals or fight volume.&lt;br /&gt;
&lt;br /&gt;
In the case of the Alliance league, the only difference is that fights against alliance mates do not contribute to your overall record&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The Volume Adjustment (The &amp;quot;24 Fight&amp;quot; and &amp;quot;90 Fight&amp;quot; Rules)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To prevent hyper-active managers from dominating through sheer volume of fights, the league utilizes an adjustment system once a manager exceeds 24 qualifying bouts.&lt;br /&gt;
&lt;br /&gt;
Standard Scoring: If your total fights (minus draws) is 24 or lower, your total points remain as they are.&lt;br /&gt;
&lt;br /&gt;
Adjusted Scoring: If you compete in more than 24 fights, your total points are divided by the number of fights. This ensures that managers must maintain a high &amp;quot;Quality of Win&amp;quot; rather than simply grinding out dozens of low-level victories.&lt;br /&gt;
&lt;br /&gt;
The manager with the highest Adjusted Points at the end of the month is crowned the winner for that period.&lt;br /&gt;
&lt;br /&gt;
For Alliances, the difference is that the adjusted fights rule starts at 90 fights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Historical RecordsTracking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
League History: You can view the results of previous months using the in-game dropdown menu. Official historical tracking for the Premier League began in January 2026.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Pyramid&amp;diff=239</id>
		<title>Pyramid</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Pyramid&amp;diff=239"/>
		<updated>2026-03-12T18:56:56Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Manager Premier League&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Manager Premier League, formerly referred to as the Pyramid, is a prestigious monthly competition designed to identify the most elite managers in the game. Unlike standard career stats, the Premier League resets every month, rewarding managers who consistently demonstrate superior [[Fight tactics]] and strategic scheduling against high-level opposition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alliance Premier League: The Global Team Battle&#039;&#039;&#039;&lt;br /&gt;
The Alliance Premier League is the ultimate proving ground for team dominance in MMA Tycoon. While the [[Pyramid|Manager Premier League]] measures the skill of individual managers, the Alliance Premier League aggregates the performance of entire [[Alliances]] to determine which group of members truly runs the game world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. The Scoring Formula&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Success in the Premier League is not just about winning; it is about who you beat. The league uses a specific mathematical formula to ensure that wins against elite opponents are valued more than wins against &amp;quot;easy&amp;quot; competition.&lt;br /&gt;
&lt;br /&gt;
The Base Formula: (Wins - Losses) x Opposition Hype = Total Points.&lt;br /&gt;
&lt;br /&gt;
Opposition Hype: This is determined by the official [[Rankings]] of your opponents. Beating a world-ranked fighter provides a massive boost to your score compared to beating a regional prospect.&lt;br /&gt;
&lt;br /&gt;
Excluded Bouts: To ensure the integrity of the league, [[QFC]] (Quick Fight Championship) fights, draws, fights against your own roster, Kickboxing, and Grappling matches do not contribute toward your point totals or fight volume.&lt;br /&gt;
&lt;br /&gt;
In the case of the Alliance league, the only difference is that fights against alliance mates do not contribute to your overall record&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The Volume Adjustment (The &amp;quot;24 Fight&amp;quot; and &amp;quot;90 Fight&amp;quot; Rules)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To prevent hyper-active managers from dominating through sheer volume of fights, the league utilizes an adjustment system once a manager exceeds 24 qualifying bouts.&lt;br /&gt;
&lt;br /&gt;
Standard Scoring: If your total fights (minus draws) is 24 or lower, your total points remain as they are.&lt;br /&gt;
&lt;br /&gt;
Adjusted Scoring: If you compete in more than 24 fights, your total points are divided by the number of fights. This ensures that managers must maintain a high &amp;quot;Quality of Win&amp;quot; rather than simply grinding out dozens of low-level victories.&lt;br /&gt;
&lt;br /&gt;
The manager with the highest Adjusted Points at the end of the month is crowned the winner for that period.&lt;br /&gt;
&lt;br /&gt;
For Alliances, the difference is that the adjusted fights rule starts at 90 fights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Historical RecordsTracking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
League History: You can view the results of previous months using the in-game dropdown menu. Official historical tracking for the Premier League began in January 2026.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Pyramid&amp;diff=238</id>
		<title>Pyramid</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Pyramid&amp;diff=238"/>
		<updated>2026-03-12T16:32:35Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Manager Premier League (The Pyramid)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Manager Premier League, often referred to as the Pyramid, is a prestigious monthly competition designed to identify the most elite managers in the game. Unlike standard career stats, the Premier League resets every month, rewarding managers who consistently demonstrate superior [[Fight tactics]] and strategic scheduling against high-level opposition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. The Scoring Formula&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Success in the Premier League is not just about winning; it is about who you beat. The league uses a specific mathematical formula to ensure that wins against elite opponents are valued more than wins against &amp;quot;easy&amp;quot; competition.&lt;br /&gt;
&lt;br /&gt;
The Base Formula: (Wins - Losses) x Opposition Hype = Total Points.&lt;br /&gt;
&lt;br /&gt;
Opposition Hype: This is determined by the official [[Rankings]] of your opponents. Beating a world-ranked fighter provides a massive boost to your score compared to beating a regional prospect.&lt;br /&gt;
&lt;br /&gt;
Excluded Bouts: To ensure the integrity of the league, [[QFC]] (Quick Fight Card) fights, draws, fights against your own roster, Kickboxing, and Grappling matches do not contribute toward your point totals or fight volume.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The Volume Adjustment (The &amp;quot;24 Fight&amp;quot; Rule)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To prevent hyper-active managers from dominating through sheer volume of fights, the league utilizes an adjustment system once a manager exceeds 24 qualifying bouts.&lt;br /&gt;
&lt;br /&gt;
Standard Scoring: If your total fights (minus draws) is 24 or lower, your total points remain as they are.&lt;br /&gt;
&lt;br /&gt;
Adjusted Scoring: If you compete in more than 24 fights, your total points are divided by the number of fights. This ensures that managers must maintain a high &amp;quot;Quality of Win&amp;quot; rather than simply grinding out dozens of low-level victories.&lt;br /&gt;
&lt;br /&gt;
The manager with the highest Adjusted Points at the end of the month is crowned the winner for that period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Historical RecordsTracking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
League History: You can view the results of previous months using the in-game dropdown menu. Official historical tracking for the Premier League began in January 2026.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Pyramid&amp;diff=237</id>
		<title>Pyramid</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Pyramid&amp;diff=237"/>
		<updated>2026-03-12T14:09:28Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Alliances: Strength in Numbers&#039;&#039;&#039;&lt;br /&gt;
Joining an [[Alliances|Alliance]] is one of the most effective ways to transition from a solo manager to a global power player. Alliances are player-run collectives that share knowledge, resources, and tactical secrets to dominate the [[Rankings]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Benefits of Joining an Alliance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Being part of a team provides more than just social interaction; it offers tangible gameplay advantages that help you [[Earn Money]].&lt;br /&gt;
&lt;br /&gt;
Shared Scouting: Many top-tier Alliances maintain private databases of opponent tendencies. This gives you a massive advantage when setting your [[Fight Tactics]].&lt;br /&gt;
&lt;br /&gt;
Training Synergy: Alliances often pool their resources to build and maintain elite [[Gym Management|Gyms]]. Members typically get priority access or discounted rates, allowing for faster skill gains.&lt;br /&gt;
&lt;br /&gt;
Internal Sparring: Coordinating training sessions with trusted teammates reduces the risk of random injuries and ensures your fighters are always improving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Alliance-Owned Companies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most powerful Alliances operate as business conglomerates. By working together, members can control entire sectors of the game economy.&lt;br /&gt;
&lt;br /&gt;
Consolidated Branding: An Alliance might own several [[Clothing Company|Clothing Companies]] or [[Nutrition Company|Nutrition Companies]], cross-promoting products to maximize profits for all members.&lt;br /&gt;
&lt;br /&gt;
Event Hosting: Some Alliances run their own fight organizations, ensuring their fighters get the best matchups and highest visibility to build [[Hype]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. VIP and Management Tools&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Managing the logistics of an Alliance is made significantly easier through [[VIP]] features.&lt;br /&gt;
&lt;br /&gt;
Alliance Forums and Chat: [[VIP]] members have access to streamlined communication tools, making it easier to coordinate fight schedules and tactical shifts.&lt;br /&gt;
&lt;br /&gt;
The [[Notepad]]: Alliance leaders often use the [[Notepad]] to track the progress of junior members, manage gym rosters, and plan future &amp;quot;takeovers&amp;quot; of specific weight class [[Rankings]].&lt;br /&gt;
&lt;br /&gt;
[[Fighter Slots]]: To be a valuable asset to a top Alliance, managers often purchase additional [[Fighter Slots]]. A larger roster means you can represent your team across more divisions simultaneously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Reputation and Global Standings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Alliance’s strength is measured by the collective success of its managers.&lt;br /&gt;
&lt;br /&gt;
Climbing the Leaderboard: Every win by an Alliance member contributes to the team&#039;s overall prestige. High-ranking Alliances find it much easier to recruit the best new talent and secure the most lucrative sponsorship deals.&lt;br /&gt;
&lt;br /&gt;
Marketability: Fighters associated with legendary Alliances often gain [[Hype]] faster, which directly leads to more opportunities to [[Earn Money]] through high-tier contracts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Community and Recruitment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finding the right Alliance is a key part of the MMA Tycoon experience.&lt;br /&gt;
&lt;br /&gt;
[[Sign up to the Forums|The Forums]]: The [[Forums]] are the primary place for Alliance recruitment. [[Forums|Sign up today]] to browse &amp;quot;Recruitment&amp;quot; threads or post your own resume to attract interest from top teams.&lt;br /&gt;
&lt;br /&gt;
[[Mentor]]: If you are unsure which Alliance to join, check the [[Mentor]] section for advice on finding a team that matches your playstyle and goals.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Pyramid&amp;diff=236</id>
		<title>Pyramid</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Pyramid&amp;diff=236"/>
		<updated>2026-03-12T14:06:50Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Manager Premier League: The Ultimate Monthly Challenge&amp;#039;&amp;#039;&amp;#039;  The Manager Premier League is a prestigious monthly competition designed to identify the most elite manager in the game. Unlike standard career stats, the Premier League resets every month, rewarding managers who consistently demonstrate superior Fight Tactics and strategic scheduling against high-level opposition.  &amp;#039;&amp;#039;&amp;#039;1. The Scoring Formula&amp;#039;&amp;#039;&amp;#039;  Success in the Premier League is not just about winning; it i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Manager Premier League: The Ultimate Monthly Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Manager Premier League is a prestigious monthly competition designed to identify the most elite manager in the game. Unlike standard career stats, the Premier League resets every month, rewarding managers who consistently demonstrate superior [[Fight Tactics]] and strategic scheduling against high-level opposition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. The Scoring Formula&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Success in the Premier League is not just about winning; it is about who you beat. The league uses a specific mathematical formula to ensure that wins against elite opponents are valued more than wins against &amp;quot;easy&amp;quot; competition.&lt;br /&gt;
&lt;br /&gt;
The Base Formula: (Wins - Losses) x Opposition Hype = Total Points.&lt;br /&gt;
&lt;br /&gt;
Opposition Hype: This is determined by the official [[Rankings]] of your opponents. Beating a world-ranked fighter provides a massive boost to your score compared to beating a regional prospect.&lt;br /&gt;
&lt;br /&gt;
Excluded Bouts: To ensure the integrity of the league, [[QFC]] fights, draws, fights against your own roster, Kickboxing, and Grappling matches do not contribute toward your point totals or fight volume.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The Volume Adjustment (The &amp;quot;24 Fight&amp;quot; Rule)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To prevent hyper-active managers from dominating through sheer volume of fights, the league utilizes an adjustment system once a manager exceeds 24 qualifying bouts.&lt;br /&gt;
&lt;br /&gt;
Standard Scoring: If your total fights (minus draws) is 24 or lower, your total points remain as they are.&lt;br /&gt;
&lt;br /&gt;
Adjusted Scoring: If you compete in more than 24 fights, your total points are divided by the number of fights. This ensures that managers must maintain a high &amp;quot;Quality of Win&amp;quot; rather than simply grinding out dozens of low-level victories.&lt;br /&gt;
&lt;br /&gt;
Best Manager: The manager with the highest Adjusted Points at the end of the month is crowned the winner for that period.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Historical Records and VIP Tracking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keeping track of your progress and the history of the league is a vital part of the competitive experience.&lt;br /&gt;
&lt;br /&gt;
League History: You can view the results of previous months using the in-game dropdown menu. Official historical tracking for the Premier League began in January 2026.&lt;br /&gt;
&lt;br /&gt;
[[VIP]] &amp;amp; [[Notepad]]: Serious competitors use their [[VIP]] status to scout opponents&#039; hype levels and use the [[Notepad]] to track their projected points throughout the month.&lt;br /&gt;
&lt;br /&gt;
[[Fighter Slots]]: Having more [[Fighter Slots]] allows you to compete more frequently, but remember that exceeding the 24-fight threshold requires a higher win percentage to maintain a top spot in the league.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Rewards and Financial Impact&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Competing at the top of the Manager Premier League has a direct impact on your ability to [[Earn Money]] and grow your brand.&lt;br /&gt;
&lt;br /&gt;
Marketability: Dominating the Premier League increases the [[Hype]] of your fighters, making them more attractive to high-paying [[Companies]].&lt;br /&gt;
&lt;br /&gt;
Sponsorships: Winning managers often find it easier to secure lucrative deals with a [[Clothing Company]] or [[Nutrition Company]], as their fighters are recognized as being among the best in the world.&lt;br /&gt;
&lt;br /&gt;
Organization Offers: Leading the league can result in your fighters receiving better contract offers from the most prestigious organizations in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Community and Competition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Premier League is a frequent topic of discussion among the game&#039;s top tacticians.&lt;br /&gt;
&lt;br /&gt;
[[Sign up to the Forums|The Forums]]: The [[Forums]] are where managers discuss the monthly &amp;quot;meta,&amp;quot; celebrate their victories, and break down the math behind the current standings.&lt;br /&gt;
&lt;br /&gt;
[[Alliances]]: Many [[Alliances]] compete internally to see which of their members can rank highest in the Premier League, often sharing tactical secrets to ensure the Alliance dominates the global board.&lt;br /&gt;
&lt;br /&gt;
[[Mentor]]: If you are a new manager looking to enter the Premier League, check the [[Mentor]] section for advice on how to build a roster capable of taking down high-hype opponents.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Energy&amp;diff=235</id>
		<title>Energy</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Energy&amp;diff=235"/>
		<updated>2026-02-24T08:28:27Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Energy: The Fuel of Your Fighter’s Career&amp;#039;&amp;#039;&amp;#039;  Energy is the most critical resource for any manager in MMA Tycoon. It dictates how often your fighter can train, how effectively they perform in a fight, and how quickly you can climb the Rankings. Managing your roster&amp;#039;s energy is the key to a sustainable and profitable career.   &amp;#039;&amp;#039;&amp;#039;1. Energy Consumption&amp;#039;&amp;#039;&amp;#039;  Every action your fighter takes requires a physical toll. Understanding these costs is essential for planning...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Energy: The Fuel of Your Fighter’s Career&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Energy is the most critical resource for any manager in MMA Tycoon. It dictates how often your fighter can train, how effectively they perform in a fight, and how quickly you can climb the [[Rankings]]. Managing your roster&#039;s energy is the key to a sustainable and profitable career.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Energy Consumption&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Every action your fighter takes requires a physical toll. Understanding these costs is essential for planning your path to the top:&lt;br /&gt;
&lt;br /&gt;
Training: Each training session at a [[Gym Management|Gym]] consumes a specific amount of energy. Training at high intensity yields better gains but leaves your fighter exhausted.&lt;br /&gt;
&lt;br /&gt;
Fighting: Stepping into the cage for a professional bout or a [[QFC]] (Quick Fight Card) will significantly deplete your energy. Fighters with low energy going into a fight will see a massive drop in their performance and are much more likely to lose.&lt;br /&gt;
&lt;br /&gt;
Weight Cutting: Dropping weight to meet your class requirements can drain energy and temporary physical attributes. Proper management here is vital to ensure you aren&#039;t &amp;quot;gassed&amp;quot; before the first bell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Recovery and Nutrition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fighters recover energy over time, but a smart manager knows how to optimize this process to get back into the cage faster and [[Earn Money]] more consistently.&lt;br /&gt;
&lt;br /&gt;
Rest: Taking time off from training is the primary way to regain energy. Balancing &amp;quot;work&amp;quot; and &amp;quot;rest&amp;quot; is what separates elite managers from the rest.&lt;br /&gt;
&lt;br /&gt;
[[Companies|Nutrition &amp;amp; Supplements]]: Using high-quality products from a [[Nutrition Company]] can help manage energy more effectively. This is a crucial part of the game’s economy and a great way for business owners to generate income.&lt;br /&gt;
&lt;br /&gt;
Gym Facilities: Training in high-end gyms with better recovery facilities ensures your fighter bounces back faster after a grueling session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. The VIP Advantage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Managing energy across a massive roster can be difficult. [[VIP]] status provides the tools necessary to keep your fighters at peak performance:&lt;br /&gt;
&lt;br /&gt;
Advanced Stat Tracking: [[VIP]] members can see precise energy percentages and recovery rates, allowing for &amp;quot;frame-perfect&amp;quot; training schedules.&lt;br /&gt;
&lt;br /&gt;
[[Fighter Slots]]: As you purchase more [[Fighter Slots]], energy management becomes a logistical puzzle. Using the [[Notepad]] to track the recovery cycles of 10, 20, or 30+ fighters is a common strategy for top-tier managers.&lt;br /&gt;
&lt;br /&gt;
Tactical Efficiency: Using your [[Fight Tactics]] wisely can help conserve energy during a fight. A &amp;quot;lay and pray&amp;quot; style may use less energy than a high-octane striking war, allowing for a quicker turnaround to your next fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Strategic Impact on Earning Money&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Energy is directly tied to your ability to [[Earn Money]]. If your fighter has no energy, they cannot fight; if they cannot fight, they cannot get paid.&lt;br /&gt;
&lt;br /&gt;
The [[QFC]] (Quick Fight Card): The QFC is the fastest way to turn energy into cash. By fighting as soon as your energy hits 100%, you maximize your yearly earnings.&lt;br /&gt;
&lt;br /&gt;
Marketability and [[Rankings]]: Consistently fighting at high energy levels leads to more wins, higher [[Rankings]], and better contract offers from top organizations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Community, Mentorship, and Alliances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The nuances of energy management are often discussed among the game’s elite.&lt;br /&gt;
&lt;br /&gt;
[[Sign up to the Forums|The Forums]]: The [[Forums]] are full of energy-management guides and &amp;quot;optimal training&amp;quot; spreadsheets. [[Sign up to the Forums|Sign up today]] to learn the secret ratios used by the world&#039;s best managers.&lt;br /&gt;
&lt;br /&gt;
[[Alliances]]: Many [[Alliances]] share internal &amp;quot;Energy Calculators&amp;quot; to help members perfectly time their weight cuts and fight bookings.&lt;br /&gt;
&lt;br /&gt;
[[Mentor]]: If you find your fighters are constantly injured or exhausted, check the [[Mentor]] section for advice on balancing your training intensity. It is the best place for new players to learn the &amp;quot;Energy vs. Gains&amp;quot; trade-off.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Fight_Tactics&amp;diff=234</id>
		<title>Fight Tactics</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Fight_Tactics&amp;diff=234"/>
		<updated>2026-02-24T08:25:40Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fight Tactics: The Manager’s Playbook&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fight Tactics are the strategic instructions you provide to your fighter. While physical training builds the machine, tactics are the software that runs it. Mastering this system is the difference between a mid-tier gatekeeper and a world-class champion sitting at the top of the [[Rankings]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. The Core Slider System&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Every fight is governed by a series of tactical sliders. These dictate how your fighter behaves in different ranges:&lt;br /&gt;
&lt;br /&gt;
Aggressiveness: Determines the pace. High aggressiveness can lead to early finishes but drains [[Energy]] rapidly.&lt;br /&gt;
&lt;br /&gt;
Stance: Choose between Orthodox or Southpaw. Switching stances can confuse opponents and exploit their defensive holes.&lt;br /&gt;
&lt;br /&gt;
Range Control: Instructions for Standing, Clinch, and Ground. You decide whether to hunt for the knockout, look for the submission, or simply control the position to win on the judges&#039; scorecards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The Tactical Hierarchy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Hierarchy System allows you to set a dynamic game plan that changes as the fight progresses. You aren&#039;t just setting one strategy; you are programming a response to the fight&#039;s flow.&lt;br /&gt;
&lt;br /&gt;
Primary Instructions: Your &amp;quot;Plan A&amp;quot; for the start of the fight.&lt;br /&gt;
&lt;br /&gt;
Secondary/Tertiary: Instructions that kick in based on specific triggers (e.g., if your fighter gets tired or the round ends).&lt;br /&gt;
&lt;br /&gt;
Default: The fallback strategy if no other conditions are met.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. The VIP Advantage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Managing a large stable of fighters requires efficiency. [[VIP]] members have access to premium tools that turn tactical management from a chore into a competitive edge:&lt;br /&gt;
&lt;br /&gt;
Tactical Presets&lt;br /&gt;
Stop manually moving sliders for every fight. With [[VIP]], you can save your favorite strategies (e.g., &amp;quot;The Blanket,&amp;quot; &amp;quot;The Sniper,&amp;quot; or &amp;quot;Ground and Pound&amp;quot;) as Presets and apply them to any fighter with one click.&lt;br /&gt;
&lt;br /&gt;
Advanced Scouting&lt;br /&gt;
Knowledge is power. The [[Scout Tool]] (a VIP-exclusive feature) allows you to analyze your opponent&#039;s past fight data. See their favorite positions and exploit their tactical weaknesses before the bell even rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Testing &amp;amp; Earning Money&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tactics aren&#039;t just about winning; they are about [[Earn Money|Earning Money]] and growing your empire.&lt;br /&gt;
&lt;br /&gt;
The [[QFC]] (Quick Fight Card): Use the QFC as your tactical laboratory. Test new slider combinations in low-risk environments to see what works before stepping into a major organization.&lt;br /&gt;
&lt;br /&gt;
Marketability: Dominant tactical wins increase your fighter&#039;s [[Hype]], which leads to better contracts, higher pay, and more sales for your [[Clothing Company]] or other [[Companies]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Community &amp;amp; Mastery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most successful managers don&#039;t work in a vacuum. To truly master the &amp;quot;meta,&amp;quot; you need to engage with the world:&lt;br /&gt;
&lt;br /&gt;
[[Sign up to the Forums|The Forums]]: The definitive source for tactical discussion. [[Forums|Sign up today]] to read veteran guides and stay updated on engine changes.&lt;br /&gt;
&lt;br /&gt;
[[Alliances]]: Joining an Alliance gives you access to &amp;quot;private&amp;quot; tactical secrets. Collaborate with teammates to dominate the [[Rankings]].&lt;br /&gt;
&lt;br /&gt;
[[Mentor]]: Check the Mentor section for pre-set &amp;quot;Beginner Templates&amp;quot; to get your first win under your belt.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Fight_Tactics&amp;diff=233</id>
		<title>Fight Tactics</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Fight_Tactics&amp;diff=233"/>
		<updated>2026-02-24T08:25:05Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fight Tactics: The Manager’s Playbook&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fight Tactics are the strategic instructions you provide to your fighter. While physical training builds the machine, tactics are the software that runs it. Mastering this system is the difference between a mid-tier gatekeeper and a world-class champion sitting at the top of the [[Rankings]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. The Core Slider System&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Every fight is governed by a series of tactical sliders. These dictate how your fighter behaves in different ranges:&lt;br /&gt;
&lt;br /&gt;
Aggressiveness: Determines the pace. High aggressiveness can lead to early finishes but drains [[Energy]] rapidly.&lt;br /&gt;
&lt;br /&gt;
Stance: Choose between Orthodox or Southpaw. Switching stances can confuse opponents and exploit their defensive holes.&lt;br /&gt;
&lt;br /&gt;
Range Control: Instructions for Standing, Clinch, and Ground. You decide whether to hunt for the knockout, look for the submission, or simply control the position to win on the judges&#039; scorecards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The Tactical Hierarchy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Hierarchy System allows you to set a dynamic game plan that changes as the fight progresses. You aren&#039;t just setting one strategy; you are programming a response to the fight&#039;s flow.&lt;br /&gt;
&lt;br /&gt;
Primary Instructions: Your &amp;quot;Plan A&amp;quot; for the start of the fight.&lt;br /&gt;
&lt;br /&gt;
Secondary/Tertiary: Instructions that kick in based on specific triggers (e.g., if your fighter gets tired or the round ends).&lt;br /&gt;
&lt;br /&gt;
Default: The fallback strategy if no other conditions are met.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. The VIP Advantage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Managing a large stable of fighters requires efficiency. [[VIP]] members have access to premium tools that turn tactical management from a chore into a competitive edge:&lt;br /&gt;
&lt;br /&gt;
Tactical Presets&lt;br /&gt;
Stop manually moving sliders for every fight. With [[VIP]], you can save your favorite strategies (e.g., &amp;quot;The Blanket,&amp;quot; &amp;quot;The Sniper,&amp;quot; or &amp;quot;Ground and Pound&amp;quot;) as Presets and apply them to any fighter with one click.&lt;br /&gt;
&lt;br /&gt;
Advanced Scouting&lt;br /&gt;
Knowledge is power. The [[Scout Tool]] (a VIP-exclusive feature) allows you to analyze your opponent&#039;s past fight data. See their favorite positions and exploit their tactical weaknesses before the bell even rings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Testing &amp;amp; Earning Money&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tactics aren&#039;t just about winning; they are about [[Earn Money|Earning Money]] and growing your empire.&lt;br /&gt;
&lt;br /&gt;
The [[QFC]] (Quick Fight Card): Use the QFC as your tactical laboratory. Test new slider combinations in low-risk environments to see what works before stepping into a major organization.&lt;br /&gt;
&lt;br /&gt;
Marketability: Dominant tactical wins increase your fighter&#039;s [[Hype]], which leads to better contracts, higher pay, and more sales for your [[Clothing Company]] or other [[Companies]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Community &amp;amp; Mastery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most successful managers don&#039;t work in a vacuum. To truly master the &amp;quot;meta,&amp;quot; you need to engage with the world:&lt;br /&gt;
&lt;br /&gt;
[[Sign up to the Forums|The Forums]]: The definitive source for tactical discussion. [[Forums|Sign up today]] to read veteran guides and stay updated on engine changes.&lt;br /&gt;
&lt;br /&gt;
[[Alliances]]: Joining an Alliance gives you access to &amp;quot;private&amp;quot; tactical secrets. Collaborate with teammates to dominate the [[Rankings]].&lt;br /&gt;
&lt;br /&gt;
[[Mentor]]: Check the Mentor section for pre-set &amp;quot;Beginner Templates&amp;quot; to get your first win under your belt.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Fight_Tactics&amp;diff=232</id>
		<title>Fight Tactics</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Fight_Tactics&amp;diff=232"/>
		<updated>2026-02-24T08:23:10Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Understood. Let’s break this down into a clean, professional, and scannable wiki layout. This structure uses clear headings and horizontal rules to ensure a manager can find exactly what they need in seconds.&lt;br /&gt;
&lt;br /&gt;
Fight Tactics: The Manager’s Playbook&lt;br /&gt;
Fight Tactics are the strategic instructions you provide to your fighter. While physical training builds the machine, tactics are the software that runs it. Mastering this system is the difference between a mid-tier gatekeeper and a world-class champion sitting at the top of the [[Rankings]].&lt;br /&gt;
&lt;br /&gt;
1. The Core Slider System&lt;br /&gt;
Every fight is governed by a series of tactical sliders. These dictate how your fighter behaves in different ranges:&lt;br /&gt;
&lt;br /&gt;
Aggressiveness: Determines the pace. High aggressiveness can lead to early finishes but drains [[Energy]] rapidly.&lt;br /&gt;
&lt;br /&gt;
Stance: Choose between Orthodox or Southpaw. Switching stances can confuse opponents and exploit their defensive holes.&lt;br /&gt;
&lt;br /&gt;
Range Control: Instructions for Standing, Clinch, and Ground. You decide whether to hunt for the knockout, look for the submission, or simply control the position to win on the judges&#039; scorecards.&lt;br /&gt;
&lt;br /&gt;
2. The Tactical Hierarchy&lt;br /&gt;
The Hierarchy System allows you to set a dynamic game plan that changes as the fight progresses. You aren&#039;t just setting one strategy; you are programming a response to the fight&#039;s flow.&lt;br /&gt;
&lt;br /&gt;
Primary Instructions: Your &amp;quot;Plan A&amp;quot; for the start of the fight.&lt;br /&gt;
&lt;br /&gt;
Secondary/Tertiary: Instructions that kick in based on specific triggers (e.g., if your fighter gets tired or the round ends).&lt;br /&gt;
&lt;br /&gt;
Default: The fallback strategy if no other conditions are met.&lt;br /&gt;
&lt;br /&gt;
3. The VIP Advantage&lt;br /&gt;
Managing a large stable of fighters requires efficiency. [[VIP]] members have access to premium tools that turn tactical management from a chore into a competitive edge:&lt;br /&gt;
&lt;br /&gt;
Tactical Presets&lt;br /&gt;
Stop manually moving sliders for every fight. With [[VIP]], you can save your favorite strategies (e.g., &amp;quot;The Blanket,&amp;quot; &amp;quot;The Sniper,&amp;quot; or &amp;quot;Ground and Pound&amp;quot;) as Presets and apply them to any fighter with one click.&lt;br /&gt;
&lt;br /&gt;
Advanced Scouting&lt;br /&gt;
Knowledge is power. The [[Scout Tool]] (a VIP-exclusive feature) allows you to analyze your opponent&#039;s past fight data. See their favorite positions and exploit their tactical weaknesses before the bell even rings.&lt;br /&gt;
&lt;br /&gt;
4. Testing &amp;amp; Earning Money&lt;br /&gt;
Tactics aren&#039;t just about winning; they are about [[Earn Money|Earning Money]] and growing your empire.&lt;br /&gt;
&lt;br /&gt;
The [[QFC]] (Quick Fight Card): Use the QFC as your tactical laboratory. Test new slider combinations in low-risk environments to see what works before stepping into a major organization.&lt;br /&gt;
&lt;br /&gt;
Marketability: Dominant tactical wins increase your fighter&#039;s [[Hype]], which leads to better contracts, higher pay, and more sales for your [[Clothing Company]] or other [[Companies]].&lt;br /&gt;
&lt;br /&gt;
5. Community &amp;amp; Mastery&lt;br /&gt;
The most successful managers don&#039;t work in a vacuum. To truly master the &amp;quot;meta,&amp;quot; you need to engage with the world:&lt;br /&gt;
&lt;br /&gt;
[[Sign up to the Forums|The Forums]]: The definitive source for tactical discussion. [[Forums|Sign up today]] to read veteran guides and stay updated on engine changes.&lt;br /&gt;
&lt;br /&gt;
[[Alliances]]: Joining an Alliance gives you access to &amp;quot;private&amp;quot; tactical secrets. Collaborate with teammates to dominate the [[Rankings]].&lt;br /&gt;
&lt;br /&gt;
[[Mentor]]: Check the Mentor section for pre-set &amp;quot;Beginner Templates&amp;quot; to get your first win under your belt.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Fight_Tactics&amp;diff=231</id>
		<title>Fight Tactics</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Fight_Tactics&amp;diff=231"/>
		<updated>2026-02-24T08:21:23Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: Created page with &amp;quot;This is one of the most important pages in the wiki. Fight Tactics are the &amp;quot;chess match&amp;quot; of MMA Tycoon. Since this page is currently a &amp;quot;redlink&amp;quot; (non-existent), we have a blank canvas to drive players toward both tactical success and the premium features that make managing tactics easier.  Here is the draft for the Fight Tactics wiki page.  Wiki Draft: Fight Tactics Fight Tactics are the strategic instructions you give your fighter before they step into the cage. While s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is one of the most important pages in the wiki. Fight Tactics are the &amp;quot;chess match&amp;quot; of MMA Tycoon. Since this page is currently a &amp;quot;redlink&amp;quot; (non-existent), we have a blank canvas to drive players toward both tactical success and the premium features that make managing tactics easier.&lt;br /&gt;
&lt;br /&gt;
Here is the draft for the Fight Tactics wiki page.&lt;br /&gt;
&lt;br /&gt;
Wiki Draft: Fight Tactics&lt;br /&gt;
Fight Tactics are the strategic instructions you give your fighter before they step into the cage. While skills and physicals determine a fighter&#039;s potential, your tactics determine how that potential is utilized. Mastering the slider system is the fastest way to climb the [[Rankings]] and [[Earn Money|Earn Money]].&lt;br /&gt;
&lt;br /&gt;
The Tactics System&lt;br /&gt;
The tactics engine is based on a series of sliders and settings that dictate behavior in different ranges (Standing, Clinch, and Ground).&lt;br /&gt;
&lt;br /&gt;
Aggressiveness: How much energy your fighter spends hunting for a finish vs. playing it safe.&lt;br /&gt;
&lt;br /&gt;
Primary/Secondary/Tertiary/Default: The &amp;quot;Hierarchy&amp;quot; system. You can set specific instructions for the start of the fight (Primary) and have them change as the fight progresses or as your fighter gets tired.&lt;br /&gt;
&lt;br /&gt;
Stance: Choose between Orthodox or Southpaw. This can be a major factor when facing opponents with specific defensive weaknesses.&lt;br /&gt;
&lt;br /&gt;
Maximizing Efficiency with [[VIP]]&lt;br /&gt;
Managing tactics for a large roster can be time-consuming. [[VIP]] membership offers several &amp;quot;Quality of Life&amp;quot; features to streamline this process:&lt;br /&gt;
&lt;br /&gt;
Tactics Presets: Save your favorite &amp;quot;Wrestle-f***&amp;quot; or &amp;quot;Muay Thai Clinch&amp;quot; setups as templates. This allows you to apply complex strategies to new fighters with a single click.&lt;br /&gt;
&lt;br /&gt;
Advanced Scouting: Use the [[Scout Tool]] (VIP feature) to see your opponent&#039;s past tactical tendencies, allowing you to counter their game plan perfectly.&lt;br /&gt;
&lt;br /&gt;
Testing Your Strategy in the [[QFC]]&lt;br /&gt;
Before risking your rank in a major organization, many managers use the [[QFC|Quick Fight Card (QFC)]] system.&lt;br /&gt;
&lt;br /&gt;
The QFC is the perfect &amp;quot;laboratory&amp;quot; to test new tactical hierarchies.&lt;br /&gt;
&lt;br /&gt;
Winning in the QFC helps you [[Earn Money|Earn Money]] quickly and keeps your fighters active while you wait for a big show contract.&lt;br /&gt;
&lt;br /&gt;
Growth and the Community&lt;br /&gt;
[[Forums|The Strategy Forums]]: The tactics system is deep. To truly master it, you should [[Sign up to the Forums|Sign up to the Forums]] and read the &amp;quot;Tactics Bible&amp;quot; threads or ask veteran managers for advice.&lt;br /&gt;
&lt;br /&gt;
[[Alliances]]: Joining an Alliance is one of the best ways to learn secret &amp;quot;meta&amp;quot; tactics. Alliance members often share successful slider settings to help the whole team climb the [[Rankings]].&lt;br /&gt;
&lt;br /&gt;
[[Mentor]]: If you are struggling with your win/loss record, check the Mentor section for guided tips on basic tactical setups.&lt;br /&gt;
&lt;br /&gt;
Tactics and Your Business Empire&lt;br /&gt;
Your success in the cage directly impacts your wallet:&lt;br /&gt;
&lt;br /&gt;
Winning = [[Earn Money|Income]]: Better tactical wins lead to higher-paying contracts and better [[Sponsorships]].&lt;br /&gt;
&lt;br /&gt;
[[Fighter Slots]]: As you purchase more [[Fighter Slots]], the ability to quickly set and manage tactics becomes vital to maintaining a winning record across 10, 20, or 30+ fighters.&lt;br /&gt;
&lt;br /&gt;
[[Companies]]: If your fighters win impressively using your tactics, they become more marketable, helping your [[Clothing Company]] or [[Nutrition Company]] sell more products.&lt;br /&gt;
&lt;br /&gt;
See Also&lt;br /&gt;
[[Fighting]] - A breakdown of how the engine calculates strikes and transitions.&lt;br /&gt;
&lt;br /&gt;
[[Energy &amp;amp; Hype]] - How your tactical aggressiveness affects your fighter&#039;s stamina.&lt;br /&gt;
&lt;br /&gt;
[[Attributes]] - Learn which skills (e.g., Takedowns, Clinch Striking) correspond to specific sliders.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Notepad&amp;diff=230</id>
		<title>Notepad</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Notepad&amp;diff=230"/>
		<updated>2026-02-24T08:20:07Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: Created page with &amp;quot;Notepad The Notepad is a central organization tool available to VIP members. It serves as your personal &amp;quot;War Room&amp;quot; where you can draft strategies, track scouting data, and manage the logistics of your MMA empire without leaving the game.  Access and Requirements Requirement: You must have an active VIP membership to use the Notepad.  Navigation: Access the Notepad via the VIP link in the main navigation menu or directly at mmatycoon.com/notepad.php.  Strategic Ut...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Notepad&lt;br /&gt;
The Notepad is a central organization tool available to [[VIP]] members. It serves as your personal &amp;quot;War Room&amp;quot; where you can draft strategies, track scouting data, and manage the logistics of your MMA empire without leaving the game.&lt;br /&gt;
&lt;br /&gt;
Access and Requirements&lt;br /&gt;
Requirement: You must have an active [[VIP]] membership to use the Notepad.&lt;br /&gt;
&lt;br /&gt;
Navigation: Access the Notepad via the VIP link in the main navigation menu or directly at mmatycoon.com/notepad.php.&lt;br /&gt;
&lt;br /&gt;
Strategic Utility&lt;br /&gt;
High-level managers use the Notepad to bridge the gap between different game mechanics. It is particularly useful for:&lt;br /&gt;
&lt;br /&gt;
Scouting &amp;amp; Rankings: While viewing the [[Rankings]], use your Notepad to log notes on potential opponents&#039; tendencies. This helps you prepare for [[Fighting]] by identifying who is &amp;quot;on the rise&amp;quot; and who might be a good matchup for your roster.&lt;br /&gt;
&lt;br /&gt;
Alliance Coordination: If you are part of an [[Alliances|Alliance]], use the Notepad to keep track of internal team rankings, sparring partners, or upcoming cross-org events.&lt;br /&gt;
&lt;br /&gt;
Financial Planning: Success in MMA Tycoon is about [[Earn Money|Earning Money]]. Use the Notepad to calculate your weekly overhead across your [[Companies]] (Gyms, Orgs, etc.) and your fighters&#039; training fees.&lt;br /&gt;
&lt;br /&gt;
Drafting Tactics: Before committing to a [[Fight Tactics]] hierarchy, draft your slider settings here to ensure your game plan is consistent across your entire roster.&lt;br /&gt;
&lt;br /&gt;
Integration with the Community&lt;br /&gt;
The Notepad is often used in conjunction with the [[Forums]].&lt;br /&gt;
&lt;br /&gt;
[[Sign up to the Forums|Forum Registration]]: Many managers use the Notepad to draft &amp;quot;Trash Talk&amp;quot; or &amp;quot;Press Releases&amp;quot; for the forums before posting.&lt;br /&gt;
&lt;br /&gt;
Tactical Advice: When you find a great training tip or tactical breakdown on the [[Forums]], copy it to your Notepad for quick reference when setting your weekly training.&lt;br /&gt;
&lt;br /&gt;
Expanding Your Empire&lt;br /&gt;
If you find yourself running out of space or needing to track more fighters, consider the following:&lt;br /&gt;
&lt;br /&gt;
[[Fighter Slots]]: As you purchase more fighter slots, your logistical needs will grow. The Notepad becomes essential for tracking 10+ fighters.&lt;br /&gt;
&lt;br /&gt;
[[Avatars]] &amp;amp; Branding: Use the Notepad to keep links to your fighter&#039;s custom [[Avatars]] or [[Clothing Company]] templates.&lt;br /&gt;
&lt;br /&gt;
[[QFC]] Management: Keep a list of your fighters who are ready for a [[QFC]] (Quick Fight Card) so you can book them as soon as they are at 100% energy.&lt;br /&gt;
&lt;br /&gt;
See Also&lt;br /&gt;
[[Mentor]]: For personalized guidance on how to manage a large roster.&lt;br /&gt;
&lt;br /&gt;
[[VIP]]: A full list of benefits, including the Tycoon Assistant and additional fighter slots.&lt;br /&gt;
&lt;br /&gt;
[[Companies]]: Learn how to turn your tactical notes into a profitable business.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Spin_and_win&amp;diff=229</id>
		<title>Spin and win</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Spin_and_win&amp;diff=229"/>
		<updated>2026-01-21T08:44:58Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: /* Fighter info &amp;amp; settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spin and Win credits are &amp;quot;earned&amp;quot; by performing various actions in the game&lt;br /&gt;
&lt;br /&gt;
== Credit Distribution ==&lt;br /&gt;
2 credits: 1 post in the forums.&lt;br /&gt;
&lt;br /&gt;
2 credits: 1 vote on the Help Us page. Vote = instant credits.&lt;br /&gt;
&lt;br /&gt;
10 credits: Refer someone to the game. Use your Referral URL&lt;br /&gt;
&lt;br /&gt;
10 credits: Clothing and nutrition companies have a 500 week.&lt;br /&gt;
&lt;br /&gt;
10 credits: Your mentee wins a fight.&lt;br /&gt;
&lt;br /&gt;
20 credits: Article published in the Tycoon Times.&lt;br /&gt;
&lt;br /&gt;
50 credits: One of your referrals goes VIP.&lt;br /&gt;
&lt;br /&gt;
50 credits: Gift on birthday or anniversary of playing the game.&lt;br /&gt;
&lt;br /&gt;
50 credits: Complete the new user guide (new users only)&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Spin_and_win&amp;diff=228</id>
		<title>Spin and win</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Spin_and_win&amp;diff=228"/>
		<updated>2026-01-21T08:44:15Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: Created page with &amp;quot;Spin and Win credits are &amp;quot;earned&amp;quot; by performing various actions in the game  == Fighter info &amp;amp; settings == 2 credits: 1 post in the forums.  2 credits: 1 vote on the &amp;lt;nowiki&amp;gt;Help Us!!&amp;lt;/nowiki&amp;gt; page. Vote = instant credits.  10 credits: Refer someone to the game. Use your Referral URL  10 credits: Clothing and nutrition companies have a 500 week.  10 credits: Your mentee wins a fight.  20 credits: Article published in the Tycoon Times.  50 credits: One of your...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spin and Win credits are &amp;quot;earned&amp;quot; by performing various actions in the game&lt;br /&gt;
&lt;br /&gt;
== Fighter info &amp;amp; settings ==&lt;br /&gt;
2 credits: 1 post in the forums.&lt;br /&gt;
&lt;br /&gt;
2 credits: 1 vote on the &amp;lt;nowiki&amp;gt;[[Help Us|Help Us!!]]&amp;lt;/nowiki&amp;gt; page. Vote = instant credits.&lt;br /&gt;
&lt;br /&gt;
10 credits: Refer someone to the game. Use your Referral URL&lt;br /&gt;
&lt;br /&gt;
10 credits: Clothing and nutrition companies have a 500 week.&lt;br /&gt;
&lt;br /&gt;
10 credits: Your mentee wins a fight.&lt;br /&gt;
&lt;br /&gt;
20 credits: Article published in the Tycoon Times.&lt;br /&gt;
&lt;br /&gt;
50 credits: One of your referrals goes VIP.&lt;br /&gt;
&lt;br /&gt;
50 credits: Gift on birthday or anniversary of playing the game.&lt;br /&gt;
&lt;br /&gt;
50 credits: Complete the new user guide (new users only)&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=News_and_events&amp;diff=227</id>
		<title>News and events</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=News_and_events&amp;diff=227"/>
		<updated>2026-01-21T08:33:39Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:official_help.jpg|right]]The news and events page is split into a number of sections for convenience.&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
====News from the top 20 fight organizations====&lt;br /&gt;
This section displays news from the top 20 [[fight organizations|organizations]] within the game. &lt;br /&gt;
&lt;br /&gt;
====Most recent events====&lt;br /&gt;
&lt;br /&gt;
Displays all the most recent events held. &lt;br /&gt;
&lt;br /&gt;
====Next 20 events (non QFC)====&lt;br /&gt;
&lt;br /&gt;
Displays the upcoming events, excluding [[QFC|QFC]] events.&lt;br /&gt;
&lt;br /&gt;
====Smaller org news====&lt;br /&gt;
Displays news from all the smaller [[fight organizations]] within the game. &lt;br /&gt;
&lt;br /&gt;
====Other companies====&lt;br /&gt;
This section displays news from all other companies within the game ([[nutrition companies]], [[clothing companies]], [[bookmakers]] and [[gyms]]).&lt;br /&gt;
&lt;br /&gt;
==Subscriptions==&lt;br /&gt;
If you are a [[VIP]] user you can also subscribe to user/fighter/company blogs. &lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
*&#039;&#039;&#039;Upcoming events&#039;&#039;&#039;: Displays the next 10 events which are due to happen within the game.&lt;br /&gt;
*&#039;&#039;&#039;Newest events announced&#039;&#039;&#039;: Displays the most recent 10 events to be created, irrespective of when the event will actually happen.&lt;br /&gt;
*&#039;&#039;&#039;Recent events&#039;&#039;&#039;: Displays the most recent events within the game. Note that events happen at 6pm in their local city so if you don&#039;t see any results yet, it&#039;s because the event hasn&#039;t finished yet.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=News_and_events&amp;diff=226</id>
		<title>News and events</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=News_and_events&amp;diff=226"/>
		<updated>2026-01-21T08:32:16Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:official_help.jpg|right]]The news and events page is split into a number of sections for convenience.&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
====News from the top 20 fight organizations====&lt;br /&gt;
This section displays news from the top 20 [[fight organizations|organizations]] within the game. &lt;br /&gt;
&lt;br /&gt;
====Most recent events====&lt;br /&gt;
&lt;br /&gt;
Displays all the most recent events held. &lt;br /&gt;
&lt;br /&gt;
====Next 20 events (non QFC)====&lt;br /&gt;
&lt;br /&gt;
Displays the upcoming events, excluding QFC events.&lt;br /&gt;
&lt;br /&gt;
====Smaller org news====&lt;br /&gt;
Displays news from all the smaller [[fight organizations]] within the game. &lt;br /&gt;
&lt;br /&gt;
====Other companies====&lt;br /&gt;
This section displays news from all other companies within the game ([[nutrition companies]], [[clothing companies]], [[bookmakers]] and [[gyms]]).&lt;br /&gt;
&lt;br /&gt;
==Subscriptions==&lt;br /&gt;
If you are a [[VIP]] user you can also subscribe to user/fighter/company blogs. &lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
*&#039;&#039;&#039;Upcoming events&#039;&#039;&#039;: Displays the next 10 events which are due to happen within the game.&lt;br /&gt;
*&#039;&#039;&#039;Newest events announced&#039;&#039;&#039;: Displays the most recent 10 events to be created, irrespective of when the event will actually happen.&lt;br /&gt;
*&#039;&#039;&#039;Recent events&#039;&#039;&#039;: Displays the most recent events within the game. Note that events happen at 6pm in their local city so if you don&#039;t see any results yet, it&#039;s because the event hasn&#039;t finished yet.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Fight_organizations_(manager)&amp;diff=225</id>
		<title>Fight organizations (manager)</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Fight_organizations_(manager)&amp;diff=225"/>
		<updated>2025-05-27T20:17:42Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: /* Signing fighters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Official_help.jpg|right]]&lt;br /&gt;
Fight organizations are the most complex companies to run but are also the most satisfying. Before setting up an organisation, make sure you’re willing to spend some time building it and looking after it – you will have a lot of [[Fighter profile|fighters]] under [[Contracts|contract]] and they will rely on you to help build their careers through frequent and appropriate matchmaking.&lt;br /&gt;
&lt;br /&gt;
New organizations will have a low [[hype]] rating, just like newly created [[Fighter profile|fighters]]. This hype is built by putting on good shows and by promoting quality [[Fighter profile|fighters]] and as with most things, the more money you have, the quicker you can move this process along.&lt;br /&gt;
&lt;br /&gt;
Importantly though, even at this low [[hype]] level, your organization can make a [[Bank balance|profit]] by holding events. Put on a sensible show with a good amount of advertising, prudent [[Fighter profile|fighter]] pay and appropriate production values, and you’ll come out with a better bank balance than you started with.&lt;br /&gt;
&lt;br /&gt;
Let’s not get too carried away thinking about booking an event just yet though – we don’t have any [[Fighter profile|fighters]] signed and nobody is going to show up to stare at an empty cage!&lt;br /&gt;
&lt;br /&gt;
== Signing fighters ==&lt;br /&gt;
It’s reasonable to assume that as a new fight org, you’re not going to be able to sign any of the game’s top stars so in your early days, you should look to sign newly created [[Fighter profile|fighters]] on low wages. Let’s assume that’s going to be your tactic for the purposes of this guide.&lt;br /&gt;
&lt;br /&gt;
When a [[Manager profile|manager]] creates a new fighter he will (hopefully), tick a box saying that his fighter is looking for a contract. You can search for a list of such fighters by going to the “[[Search]]” page and filling in the appropriate details.&lt;br /&gt;
&lt;br /&gt;
Try searching for fighters with [[hype]] between 30 (the starting value) and 100. This will bring up a list of fighters who have just a few fights and who are therefore going to be cheap to employ. You could even look for slightly below 30 and you might find some good guys who are 0-1. Write down the fighter [[ID numbers|IDs]] of the fighters you’d like to sign, then make your way to the contract offers page. You can do this by clicking on your org name in the main menu, then going to the quick link menu and selecting “Contracts”.&lt;br /&gt;
&lt;br /&gt;
* Retired fighters. If a fighter retires without fighting any fights on his contract, when you release him you will get your signing bonus back.&lt;br /&gt;
&lt;br /&gt;
== Filling out contract proposals ==&lt;br /&gt;
Input the fighter [[ID numbers|ID]] and click “Look up”. The fighter’s name and weight will pop up, so you can make sure you’re signing the right guy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; Pick an appropriate weight class. Note that fighters can bulk up or drop down in weight but not excessively. If you ask someone to cut too much weight they may not make the cut and the fight might not take place. Much like in real life, cutting weight or putting on weight will affect the fighter’s speed, strength and general effectiveness. Visit the [[Cutting weight|weight cutting]] page for more info.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fights:&#039;&#039;&#039; Choose the number of fights you want the contract to be for. If you’re signing debuting fighters you may want to keep this to a low number – whilst you will be signing some potential stars, you’ll also be getting an equal amount of donkeys.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finances:&#039;&#039;&#039; Again, if you’re signing debuting fighters, keep this as low as you can. The price will likely depend on how many other organisations there are in your area – the more competitors, the more you will have to pay. As a guide, keep fighter pay for new fighters in to around $150-200 and you will be fine. Once you have had your first event, you can re-assess your contract spending.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expiry date:&#039;&#039;&#039; This is a real world date and is the point at which the contract will automatically expire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Expire:&#039;&#039;&#039; If the offer is not accepted after the default auto-expire number of days, it will automatically be cancelled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Inactivity clause]]:&#039;&#039;&#039; This is a very important value and also the most complex. From an organisational point of view, you want this to be as long as possible but the opposite applies for fighters. If this clause is activated, the fighter will be able to leave the contract. This does not mean they HAVE to leave the contract, it just means they can.&lt;br /&gt;
&lt;br /&gt;
From the moment the fighter signs the contract, this clause will start ticking down until you offer them a fight. Then once the fighter signs up to a fight, the figure starts counting down again, so make sure the fight isn’t too far into the future.&lt;br /&gt;
&lt;br /&gt;
Let’s take a look at an example. If we make the inactivity clause 30 days, you need to offer the fighter a fight within 30 days of signing the contract. The fight itself should then be less than 30 days after they agree to the fight.&lt;br /&gt;
&lt;br /&gt;
If the fighter is on a multi-fight contract, the clause will start ticking down again, straight after their first fight.&lt;br /&gt;
&lt;br /&gt;
The only time when the clause stops ticking down is when a fighter is injured. In this circumstance, the countdown is paused until they return to full health.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exclusive?:&#039;&#039;&#039; All contracts within MMA Tycoon are exclusive, so the fighter cannot sign to another organization whilst they are signed to you. This may change in the future depending on user input.&lt;br /&gt;
&lt;br /&gt;
So, now you’ve decided on the settings for your contract, click send and the fighter’s manager will receive a message detailing the [[Contracts|contract offer]]. If they accept, the fighter will be added to your roster and displayed both on the contracts page and also on your fighters list. If they have ticked the “need fight” box, they will also appear at the bottom of the organisation homepage.&lt;br /&gt;
&lt;br /&gt;
Once you’ve signed at least 10 fighters, you’re ready to book an event.&lt;br /&gt;
&lt;br /&gt;
== Booking an event ==&lt;br /&gt;
From your organisational homepage, click “create new event” in the quick links menu.&lt;br /&gt;
&lt;br /&gt;
The first thing to note is that you don’t need to fill out all of this information in one go. A new event can be built up over a period of time – just make sure that you click “save” at the bottom of the page if you wish to come back to it at a later date.&lt;br /&gt;
&lt;br /&gt;
Name, date and location are all logical.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Arenas|arena]]:&#039;&#039;&#039; Once you have picked a [[Cities|city]] for your event, this drop down box will display a list of available [[arenas]] on that date. If all [[arenas]] are booked on that day, no arenas will show up in the drop down box and you should change your event date.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;VERY IMPORTANT&#039;&#039; - once you select a date and click save, that&#039;s it - the date is set for the event. If it then turns out that you can&#039;t book an arena you will have to cancel your event and that may result in a big hit to your organization&#039;s [[hype]] rating.&lt;br /&gt;
&lt;br /&gt;
Picking the right [[Arenas|arena]] is also very important. You will have to pay an [[Arenas|arena]] fee of around $10 per seat for your event so you need to pick one that is suitable for your predicted attendance. Running an event in an arena which is too big could [[Negative bank balance|bankrupt]] your company before you&#039;ve even started and you certainly don&#039;t want that! Arenas cost a different amount on each day. This cost corresponds directly to the attendance you can expect. Booking on Saturday gets the highest attenadance but costs the most. After that, Friday, Sunday and Wednesday all provide the same attendance, with Monday, Tuesday and Thursday being cheaper but bringing in a smaller crowd.&lt;br /&gt;
&lt;br /&gt;
As a rough guide. A new company with a card full of new fighters may attract about 500 people, with low ticket pricing. Note that as in real life, you&#039;ll get a better attendance if you hold an event at the weekend, rather than in the middle of the week.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Number of fights:&#039;&#039;&#039; You are allowed any number of fights up to 10. The more fights you have, the more tickets you will sell so if you can put together 10 fights, you should. If you hold an event with very few fights it will go down terribly and will seriously harm your organisation&#039;s hype and finances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ticket prices:&#039;&#039;&#039; There are 5 ticket prices you can pick from. Budget, low, medium, high and premium, which have an average ticket price of $37.50, $50, $75, $100 and $150 respectively.&lt;br /&gt;
&lt;br /&gt;
The ticket prices will affect attendances in a linear fashion. I.e. when you double the price of tickets, half as many people will show up. The point of this? Well, the more people show up to your event, the bigger boost you will get to your organisations [[hype]], whilst if you have a smaller predicted attendance, you can fit into a smaller [[Arenas|arena]] and therefore have lower overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advertising spend:&#039;&#039;&#039; This figure is probably the most important value of all, when booking an event. If you don’t advertise at all, virtually nobody will show up because they won’t even know your event is going on.&lt;br /&gt;
&lt;br /&gt;
At first, for every $ spent on advertising, you will get a dramatic increase in people showing up to your event, until you reach a certain point. After that point you will get decreasing returns, whereby for every dollar spent, you will get progressively less and less benefit. For your first event, if you have 10 fights, this point will be around $9,000. You can spend less if you want to, especially if you&#039;ve played it safe with your first show (as you should) by booking the Micro Arena.&lt;br /&gt;
&lt;br /&gt;
For more information on this, visit the following page - [[event advertising]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Production values:&#039;&#039;&#039; This figure is basically how much money you spend on lighting, pyrotechnics, ramps etc. It will not mean any extra sales for this event but if your production values are impressive, your customers will be happier with the show and your organisation will become more popular in the long term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free tickets:&#039;&#039;&#039; Sometimes known as “papering” an event. Basically you can give away as many free tickets as you like. Papering makes it appear that your organisations is more popular than it actually is, giving you a [[hype] boost. These guests will also spend some of their money on merchandise and refreshments too, so they do provide a small amount of income. However, these papered guests will take a seat which could have been sold to the public so be careful to balance papering against predicted ticket sales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Event poster:&#039;&#039;&#039; This is just an optional image upload, for a bit of fun. If you want to create an event poster you can but it won’t make any difference to attendances or [[Pay Per View|PPV]] sales.&lt;br /&gt;
&lt;br /&gt;
==== Pay per view ====&lt;br /&gt;
Deciding whether to have a pay per view will get tricky later on but it’s an easy decision when you’re starting out – don’t have a [[Pay Per View|PPV]]! There simply isn’t enough demand to support lower quality [[Fighter profile|fighters]], so you would end up losing a &#039;&#039;&#039;lot&#039;&#039;&#039; of money… so much in fact that you’ll probably [[Negative bank balance|bankrupt your company]] and end up losing it before you&#039;ve event started!&lt;br /&gt;
&lt;br /&gt;
In order to generate enough interest to hold a 1 hour [[Pay Per View|PPV]], you’ll need an organisational hype of around 250 and fighters of a similar quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PPV length:&#039;&#039;&#039; A [[Pay Per View|PPV]] can be 1, 2 or 3 hours. The longer the [[Pay Per View|PPV]], the better your event will need to be, to support the extra overheads. For every hour of the [[Pay Per View|PPV]], you have to pay a fee of $300,000 to the television company. You will also have to pay them 50% of all [[Pay Per View|PPV]] revenue. NOT needed unless you&#039;re doing a PPV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commentators:&#039;&#039;&#039; You can hire different qualities of commentator for your event. The better the commentary, the more enjoyable the viewing experience, which in turn will mean more people will buy your next [[Pay Per View|PPV]]. NOT needed unless you&#039;re doing a PPV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Number of cameras:&#039;&#039;&#039; Much like commentary, the more cameras you have at the event, the more professional your broadcast will look and the more people will purchase your next [[Pay Per View|PPV]]. NOT needed unless you&#039;re doing a PPV.&lt;br /&gt;
&lt;br /&gt;
==== Cut off time ====&lt;br /&gt;
Note that you cannot edit the numbers right up until show time. When it reaches the day of your event GMT time, the event will be locked off, so make sure you complete all your settings before this cut off time.&lt;br /&gt;
&lt;br /&gt;
==== Bookie Bonus ====&lt;br /&gt;
Starting 13th Jan 2012 you now receive a small bonus for having a bookmaker offer odds on your event. The calculations are a secret so that the process is not expoitable.&lt;br /&gt;
&lt;br /&gt;
== Booking fights ==&lt;br /&gt;
Of course, the most important part of the event is booking good, competitive fights! Note that the fans in MMA Tycoon are a discerning bunch who appreciate nice, even matchmaking, so the less mismatches you have on your card, the better the attendance will be and the better the rating it will receive from the critics.&lt;br /&gt;
&lt;br /&gt;
The following section will enable you to pick your 10 (or less) fights.&lt;br /&gt;
&lt;br /&gt;
First select a weight class, the number or rounds and the number of minutes per round. The screen will then automatically display all your signed fighters in that weight class. Pick a matchup that you like the look of and then click “send” to send a fight proposal to the manager of the two fighters. At this stage, you can also select if you want the fight to be a title fight. Of course, if you have a champion in that weight class, the fight must include that fighter, for you to make it a title fight!&lt;br /&gt;
&lt;br /&gt;
Once you have sent out all the fight proposals, you will have to wait to hear back from the respective managers, to see if they agree to the bout. This will be displayed in the next two columns.&lt;br /&gt;
&lt;br /&gt;
If both fighters agree to a fight, the fight is locked and cannot be changed. If one of the fighters rejects the bout or does not reply, you can select a replacement simply by picking a new fighter from the drop down menu and clicking send.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publish:&#039;&#039;&#039; You can publish an event at any time, which will make it visible to all users. It is unwise to publish an event without booking an arena, as you may alert a competitor who may decide to book the arena to sabotage your event. Booking an arena will automatically publish your event.&lt;br /&gt;
&lt;br /&gt;
==== Important notes ====&lt;br /&gt;
&lt;br /&gt;
* Always save the event if you have made any changes. If the event is drawing near and a manager hasn’t replied, send them a personal message. If they still don’t reply, you’d probably better find another opponent. Managers of both fighters will need to agree to the new bout. If a fight is not confirmed by both managers, it will not take place.&lt;br /&gt;
* Watch out for [[injuries]] and [[cuts]]! It will let you book a fight for an injured fighter. He will still fight but will not perform well. In terms of cuts, if someone has a 20+ day cut, the fight will be ruled a no contest before it even starts. If they have a cut less than 20 days then the fight will go ahead but may be stopped due to TKO cuts if the cut gets any worse.&lt;br /&gt;
* The bout will run from bottom to top in relation to your selection boxes, so the main event is the top box. Put your most popular/hyped fighter at the top of the bill to get the best event rating. Co-main events are also valued more than other bouts on the card when working out the attendance/event rating etc.&lt;br /&gt;
&lt;br /&gt;
==== X fighter isn&#039;t appearing ====&lt;br /&gt;
There are a number of reasons that a fighter may not appear.&lt;br /&gt;
&lt;br /&gt;
* They may already have a fight booked within your organization. You may only book one fight at a time, because the fighter could get injured in the first fight and therefore not be able to make the second fight.&lt;br /&gt;
* They may have a [[QFC|Quick Fight]] booked. If that is the case you just have to wait for that fight to take place before you can book another fight for them.&lt;br /&gt;
* They may be waiting for a QFC fight. If this is the case you have to wait for them to get this fight out of the way first. Check a fighers &amp;quot;next fight&amp;quot; status on their profile page to confirm if either of these two situations applies.&lt;br /&gt;
* If your event happens after their contract runs out, they won&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== During an event ==&lt;br /&gt;
All events take place at 6pm local time and in the 3 hours or so following this time, you will be able to watch the event play by play live (COMING SOON). Visit the event page at any time during the event and the commentary will appear automatically.&lt;br /&gt;
&lt;br /&gt;
Once the event is completed, this page will default to a “post event” analysis of the event.&lt;br /&gt;
&lt;br /&gt;
== Post event ==&lt;br /&gt;
Once an event has taken place, you will be dying to know how much money you made (or lost)! On your organisation homepage, your event will appear in the list of recent events (the third section down on the right).&lt;br /&gt;
&lt;br /&gt;
Clicking this link will provide a number of stats for the event, including attendances, financial details and a list of the fights.&lt;br /&gt;
&lt;br /&gt;
Within this page you will also be able to set DVD sales. If your event was recorded as part of a [[Pay Per View|PPV]], you can also sell the event on DVD.&lt;br /&gt;
&lt;br /&gt;
The better the event rating and also the more recent the event, the more DVDs you will sell. Through time, DVD sales will generally decrease, but an increase in your organisation’s hype can result in improved sales.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
So now you’ve had your first event and assessed it’s successfulness, it’s time to repeat the process but do a better job than you did the first time! Good luck with your quest for global domination and don’t forget to discuss your thoughts in the [[Forum|forums]]!&lt;br /&gt;
&lt;br /&gt;
== Diminishing returns ==&lt;br /&gt;
This is very important so requires it&#039;s own little section. Note that you must not hold too many events in a short period of time, as each show will do progressively lower attendances. This is known as [[diminishing returns]]. Visit the [[diminishing returns]] page for more detailed info.&lt;br /&gt;
&lt;br /&gt;
== Inactivity ==&lt;br /&gt;
If you run a fight org and become inactive, this is obviously unfair on all the people who sign fighters with your org. So, if you don&#039;t sign in for 14 days and don&#039;t book any events for your fight org for a similar period of time, all fighters within your org will have their inactivity clause set to 1 day, enabling them to leave your company. This does not affect your company&#039;s hype - it just frees them up to leave if they wish to do so.&lt;br /&gt;
&lt;br /&gt;
== Fighter List Plus ==&lt;br /&gt;
The fighter list plus plage is a fairly self explanatory list of details about fighters signed to your organization. However, one value will need explanation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Estimate&#039;&#039;&#039;: This value is calculated using the fighter&#039;s visible primary skills, using them as an estimate. Let&#039;s say the fighter has boxing of Useless. This means it&#039;s between 0 and 10 points, so we assume it is right in the middle, at 5 points. We do this calculation for Boxing, Muay Thai and Wrestling. For BJJ we use the belt system and again, assume they are right in the middle of the belt range. We then add these four numbers up and get an average, which is then converted into star a rating, to help you matchmake effectively.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[[Fight Organization Tips]] - User hints and tips to running an org&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Start_new_company&amp;diff=224</id>
		<title>Start new company</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Start_new_company&amp;diff=224"/>
		<updated>2025-05-27T20:16:21Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: /* Start new company */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The start new company form is relatively simple. &lt;br /&gt;
&lt;br /&gt;
==Start new company==&lt;br /&gt;
*&#039;&#039;&#039;Company name:&#039;&#039;&#039; Choose a nice clean name for your company and don&#039;t use a real world company name unless you actually run that company in real life. If that is the case, please email us from an official email address to let us know.&lt;br /&gt;
*&#039;&#039;&#039;Company type:&#039;&#039;&#039; Choose which type of company you want to start up.&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Pick the base location for your company wisely - it will cost a lot of money to change it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Allocate funds:&#039;&#039;&#039; Allocate an amount of money from your managerial [[bank balance]]. If you have no money in that account you can fund your company just from [[loans]].&lt;br /&gt;
*&#039;&#039;&#039;Bank loan:&#039;&#039;&#039; You may take a [[loans|loan]] out up to $50,000 which will be repayable over a period of 1 year at 10% interest. &lt;br /&gt;
&lt;br /&gt;
====Guide loan amounts====&lt;br /&gt;
Assuming you are not investing any of your own manager&#039;s money, you will need to borrow;&lt;br /&gt;
&lt;br /&gt;
* Fight org - full $50,000&lt;br /&gt;
* Gym - at least $30,000&lt;br /&gt;
* Nutrition - at least $30,000&lt;br /&gt;
* Clothing - at least $20,000&lt;br /&gt;
&lt;br /&gt;
Make sure you read up on what is involved with each of the types of company before you create them. &lt;br /&gt;
*[[fight organizations (manager)]]&lt;br /&gt;
*[[clothing companies (manager)]]&lt;br /&gt;
*[[nutrition companies (manager)]]&lt;br /&gt;
*[[gyms (manager)]]&lt;br /&gt;
*[[bookmakers (manager)]]&lt;br /&gt;
&lt;br /&gt;
==Start new fight alliance==&lt;br /&gt;
Simply select the name of your new alliance and a location and click submit - that&#039;s it! No costs, easy peasy. To check out what to do once you&#039;ve actually created the alliance, check out one of the following two pages.&lt;br /&gt;
&lt;br /&gt;
*[[fight alliances]]&lt;br /&gt;
*[[fight alliances (manager)]]&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Create_new_fighter&amp;diff=223</id>
		<title>Create new fighter</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Create_new_fighter&amp;diff=223"/>
		<updated>2025-05-27T20:15:38Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:official_help.jpg|right]]There are three sections within the create new fighter form - personal details, skills and bonuses.&lt;br /&gt;
&lt;br /&gt;
==Personal details==&lt;br /&gt;
*First Name: Keep it clean.&lt;br /&gt;
*Second Name: Keep it clean. Please don&#039;t call your fighter Brock Lesnar... use some imagination.&lt;br /&gt;
*Nickname: Keep it clean. Your fighter does not need to have a nickname at all if you don&#039;t want him to. &lt;br /&gt;
*Training out of: Pick a [[cities|city]] within the game for your fighter&#039;s initial [[base]]. &lt;br /&gt;
*[[Hometown]]: Just for fun. &lt;br /&gt;
*[[Country of Origin|Country]]: Just for fun. &lt;br /&gt;
*Age: Choose any age between 16 and 25. The older your fighter, the more points you will have to allocate in the skills section. 16 and 17 year olds are only available to VIP players, for a fee of 90 and 45 VIP days respectively.&lt;br /&gt;
*Height: Choose any value between 150cm (4&#039;11) and 225cm (7&#039;5).&lt;br /&gt;
*Weight: Choose a value between 130 and 300lbs.&lt;br /&gt;
&lt;br /&gt;
Note: you can choose whatever combination of height and weight you like. If you want to create some bizarre character resembling Dhalsim then you can do. Freak-like characters will have their advantages over characters with regular attributes, however they will also have glaring weaknesses which good [[manager profile|managers]] should be able to exploit, using good [[fight tactics|tactics]].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Depending on the age of your fighter, you will get a number of points to allocate to each of your fighter&#039;s skills.  &lt;br /&gt;
&lt;br /&gt;
Note, you have to have a minimum of 1 point allocated to each skill, so the system takes one point for each skill off your total. So if you allocate 30 points to e.g. boxing, your fighter&#039;s skill will actually be 31. &lt;br /&gt;
&lt;br /&gt;
Please read the [[fighter skills]] page to learn more about the types of skill. &lt;br /&gt;
&lt;br /&gt;
====Important skills note====&lt;br /&gt;
Do not fall into the trap of creating a UFC1 style fighter. If you make someone with no BJJ, they&#039;ll get subbed in a minute flat, as soon as a decent BJJ fighter gets the fight to the mat. Also, do not neglect the physical attributes necessary for your style of fighter. If you want to create a sprawl and brawl fighter, think about what physical attributes you need to sprawl and makes sure your fighter has those values.&lt;br /&gt;
&lt;br /&gt;
==Hiddens==&lt;br /&gt;
This section relates to your fighter&#039;s [[fighter skills#Hidden_Attributes|hidden skills]]. You can pick 3 boxes to tick, to give your fighter a boost in the corresponding hidden skill. Depending on what your plan for the fighter is, different choices are more appropriate than others. If you tick more than 3, only the first 3 will count.&lt;br /&gt;
&lt;br /&gt;
The choices are;&lt;br /&gt;
&lt;br /&gt;
*Knows how to adapt his gameplan  &lt;br /&gt;
*Comes in with an extensive amateur record  &lt;br /&gt;
*Has a big heart  &lt;br /&gt;
*Has a granite chin  &lt;br /&gt;
*Never gets injured  &lt;br /&gt;
*Is very self confident  &lt;br /&gt;
*Doesn&#039;t cut easily  &lt;br /&gt;
*Is a fast learner  &lt;br /&gt;
*Has natural KO power  &lt;br /&gt;
*He is a popular fighter&lt;br /&gt;
&lt;br /&gt;
Your fighter will receive a random value for each of these hidden skills, between 1 and 150. If you select the tick box you will receive a +30 boost to that particular attribute, although the final skill cannot exceed 150 after that +30 boost.&lt;br /&gt;
&lt;br /&gt;
There are also two other hiddens, which you have no impact on. &lt;br /&gt;
*Potential: This is the total skill your fighter can reach, before he stops gaining total skills. You can still train and improve in an individual skill beyond that point, however, points gained in whatever you are training will come from your fighter&#039;s other skills. This value is between 77 and 80%&lt;br /&gt;
*Age Drop Off: At some point your fighter will start to lose skills due to age. This is a random age between 28 and 35.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOW CLICK SUBMIT AND YOU&#039;VE CREATED YOUR NEW FIGHTER! :)&lt;br /&gt;
&lt;br /&gt;
==Choosing an avatar==&lt;br /&gt;
If you are a VIP user you will now be able to choose a [[fighter avatar]]. If you are not a VIP user you will have an avatar chosen for you at random.&lt;br /&gt;
&lt;br /&gt;
==No hopers==&lt;br /&gt;
Whenever you create a fighter, there is a chance that they will be a complete pudding, due to unfavorable hidden variables. They may have no chin, no self confidence, no knockout power etc. It is up to you to figure this out by analysing their fight performance. If you have created fighter with excellent striking (and all other variables necessary for a striker) and come fight time they can&#039;t punch their way out of a wet paper bag, he may just be a no-hoper, with horrible natural KO power. If that is the case, you&#039;re better off just releasing him and trying a new fighter. You are allowed to release one fighter per month.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Fight_offers&amp;diff=222</id>
		<title>Fight offers</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Fight_offers&amp;diff=222"/>
		<updated>2025-05-27T20:14:47Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: /* Fight offers explained */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If any of your fighters are signed up to a fight organization, then the owner of that company will of course want to arrange fights for your fighter. The offers will appear on this page.&lt;br /&gt;
&lt;br /&gt;
== Fight offers explained ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;My fighter:&#039;&#039;&#039; The name of your fighter being offered a fight.&lt;br /&gt;
* &#039;&#039;&#039;Opponent:&#039;&#039;&#039; Who his opponent would be.&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; The contracted weight of the fight.&lt;br /&gt;
* &#039;&#039;&#039;Rounds:&#039;&#039;&#039; The number of rounds.&lt;br /&gt;
* &#039;&#039;&#039;Rules:&#039;&#039;&#039; Fights can either be MMA rules or Kickboxing Rules&lt;br /&gt;
* &#039;&#039;&#039;Title?:&#039;&#039;&#039; Whether the fight would be for that weight division&#039;s title.&lt;br /&gt;
* &#039;&#039;&#039;Event:&#039;&#039;&#039; The name of the event.&lt;br /&gt;
* &#039;&#039;&#039;Date:&#039;&#039;&#039; The date that the event will take place.&lt;br /&gt;
* &#039;&#039;&#039;Time:&#039;&#039;&#039; The time which the event will take place.&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; The city within the game where the event will take place. You don&#039;t need to be in the right location for the fight to take place - you will teleport there and back if it&#039;s not your actual location. &lt;br /&gt;
&lt;br /&gt;
== Accept or decline offer ==&lt;br /&gt;
You then need to accept or decline the offer and add a message to the promoter if you wish. The fight organization owner will be notifed via private message instantly.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;If you accept&#039;&#039;&#039;: ...and if your opponent&#039;s manager accepts, the fight will be booked and cannot be cancelled, unless the fight org fails to pay for the event.&lt;br /&gt;
* &#039;&#039;&#039;If you decline&#039;&#039;&#039;: It&#039;s really no big deal, unless your fighter is the champion. If he is the current organizational champion, declining a fight will allow the fight org owner to strip you of your title, if they wish to do so.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Event_advertising&amp;diff=221</id>
		<title>Event advertising</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Event_advertising&amp;diff=221"/>
		<updated>2025-01-06T17:35:48Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: Created page with &amp;quot;Whenever a fight promoter holds an event, they have to spend a certain amount of money on advertising to get people to turn up to the show.  This figure is probably the most important value of all, when booking an event. If you don’t advertise at all, virtually nobody will show up because they won’t even know your event is going on.  At first, for every $ spent on advertising, you will get a dramatic increase in people showing up to your event, until you reach a cert...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whenever a fight promoter holds an event, they have to spend a certain amount of money on advertising to get people to turn up to the show.&lt;br /&gt;
&lt;br /&gt;
This figure is probably the most important value of all, when booking an event. If you don’t advertise at all, virtually nobody will show up because they won’t even know your event is going on.&lt;br /&gt;
&lt;br /&gt;
At first, for every $ spent on advertising, you will get a dramatic increase in people showing up to your event, until you reach a certain point. After that point you will get decreasing returns, whereby for every dollar spent, you will get progressively less and less benefit.&lt;br /&gt;
&lt;br /&gt;
The amount you should spend on advertising is related to the hype and popularity rating of the fighters on the card and the number of fighters on the card.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
The following are examples of suggested advertising spends for different cards. The numbers displayed are the hype/popularity (average) value for each fighter. There are two equations at work here - if you have your FBI level one bronze super sluth certificate, you may be able to figure out exactly how much you should be spending on advertising for your event.&lt;br /&gt;
&lt;br /&gt;
==== Summary Examples ====&lt;br /&gt;
&lt;br /&gt;
* 30v30 (x 10 fights) = Advertising spend of $9,000.&lt;br /&gt;
* 50v50 (x 10 fights) = Advertising spend of $15,000.&lt;br /&gt;
* 100v100 (x 10 fights) = Advertising spend of $30,000.&lt;br /&gt;
* 250v250 (x 10 fights) = Advertising spend of $75,000.&lt;br /&gt;
* 500v500 (x 10 fights) = Advertising spend of $150,000.&lt;br /&gt;
* 1000v1000 (x 10 fights) = Advertising spend of $300,000.&lt;br /&gt;
&lt;br /&gt;
==== Super sluth examples ====&lt;br /&gt;
&lt;br /&gt;
* 50v50, 50v50 = Advertising spend of $3000.&lt;br /&gt;
* 50v50, 50v50, 50v50, 50v50, 50v50 = Advertising spend of $7500.&lt;br /&gt;
* 50v50, 50v50, 50v50, 50v50, 50v50 50v50, 50v50, 50v50, 50v50, 50v50 = Advertising spend of $15000.&lt;br /&gt;
* 75v75, 50v50, 50v50, 50v50, 50v50 50v50, 50v50, 50v50, 50v50, 25v25 = Advertising spend of $17935.&lt;br /&gt;
* 50v50, 75v75, 50v50, 50v50, 50v50 50v50, 50v50, 50v50, 50v50, 25v25 = Advertising spend of $16304.&lt;br /&gt;
&lt;br /&gt;
* 200v200, 200v200, 50v50, 50v50, 50v50 = Advertising spend of $26250.&lt;br /&gt;
* 200v200, 200v200, 50v50, 50v50, 50v50, 50v50, 50v50, 50v50, 50v50, 50v50 = Advertising spend of $44348.&lt;br /&gt;
&lt;br /&gt;
* 500v500, 500v500, 300v300, 100v100, 150v100, 100v100, 50v50, 50v50, 50v50, 50v50 = Advertising spend of $93587.&lt;br /&gt;
* 1000v1000, 500v500, 300v300, 100v100, 150v100, 100v100, 50v50, 50v50, 50v50, 50v50 = Advertising spend of $158804.&lt;br /&gt;
* 500v500, 500v500, 300v300, 100v100, 150v100, 100v100, 550v550, 50v50, 50v50, 50v50 = Advertising spend of $100109.&lt;br /&gt;
&lt;br /&gt;
If you want to discuss the advertising spend in more detail, try the forum!&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Bookmaker_Tips&amp;diff=220</id>
		<title>Bookmaker Tips</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Bookmaker_Tips&amp;diff=220"/>
		<updated>2024-12-11T22:28:07Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: Created page with &amp;quot;Hints and tips on how to run a bookmaker, provided by users of the game.  &amp;#039;&amp;#039;&amp;#039;Tip #1: &amp;#039;&amp;#039;&amp;#039; Always keep an amount of cash secure for further costs. You will lose and earn cash,of course.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hints and tips on how to run a bookmaker, provided by users of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip #1: &#039;&#039;&#039; Always keep an amount of cash secure for further costs. You will lose and earn cash,of course.&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Training&amp;diff=219</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Training&amp;diff=219"/>
		<updated>2024-12-11T22:25:38Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Your fighters improve their skills by training at one of your local [[gyms]].&lt;br /&gt;
&lt;br /&gt;
== Types of training ==&lt;br /&gt;
The following types of training are carried out with a trainer.&lt;br /&gt;
&lt;br /&gt;
=== With a trainer ===&lt;br /&gt;
[[Coaches]] at a gym will have skill ratings in 5 different skills.&lt;br /&gt;
&lt;br /&gt;
* Boxing training&lt;br /&gt;
* Muay Thai training&lt;br /&gt;
* Wrestling training&lt;br /&gt;
* BJJ training&lt;br /&gt;
* Fitness training&lt;br /&gt;
&lt;br /&gt;
Each of the following types of training will look at one or more of these skill ratings when working out how effective their training is. See the coaches page for more information.&lt;br /&gt;
&lt;br /&gt;
==== Punches ====&lt;br /&gt;
Trains purely your punching technique. Takes into account both your [[coaches]] boxing and muay thai training skills. With all of these basic types of training, you will receive some peripheral benefits to other skills. As an example, for punch technique you will also get peripheral benefits in boxing, muay thai, agility, speed, strength, conditioning and balance. You can figure the other training types out for yourselves. :)&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
Trains your kicks and any peripheral benefits. Looks at your trainer&#039;s Muay Thai training level.&lt;br /&gt;
&lt;br /&gt;
==== Standing Elbows ====&lt;br /&gt;
Trains your elbows and any peripheral benefits. Looks at your trainer&#039;s Muay Thai training level.&lt;br /&gt;
&lt;br /&gt;
==== Knees ====&lt;br /&gt;
Trains your knees and any peripheral benefits. Looks at your trainer&#039;s Muay Thai training level.&lt;br /&gt;
&lt;br /&gt;
==== Clinchwork ====&lt;br /&gt;
Trains your clinchwork rating and any peripheral benefits. Looks at your trainer&#039;s Muay Thai, wrestling and also a little boxing (secondary) training levels.&lt;br /&gt;
&lt;br /&gt;
==== Striking defense ====&lt;br /&gt;
Trains your striking defense rating and any peripheral benefits. Looks at your trainer&#039;s Muay Thai and boxing training levels.&lt;br /&gt;
&lt;br /&gt;
==== Takedown offense ====&lt;br /&gt;
Trains your takedown offense rating and any peripheral benefits. Looks at your trainer&#039;s wrestling training level.&lt;br /&gt;
&lt;br /&gt;
==== Takedown defense ====&lt;br /&gt;
Trains your takedown defense rating and any peripheral benefits. Looks at your trainer&#039;s wrestling training level.&lt;br /&gt;
&lt;br /&gt;
==== Ground n pound ====&lt;br /&gt;
Trains your ground n pound rating and any peripheral benefits. Looks at your trainer&#039;s wrestling and BJJ training levels.&lt;br /&gt;
&lt;br /&gt;
==== Sub offense ====&lt;br /&gt;
Trains your submission offense rating and any peripheral benefits. Looks at your trainer&#039;s wrestling and BJJ training levels.&lt;br /&gt;
&lt;br /&gt;
==== Defensive grappling ====&lt;br /&gt;
Trains your defensive grappling rating and any peripheral benefits. Looks at your trainer&#039;s wrestling and BJJ training levels.&lt;br /&gt;
&lt;br /&gt;
==== Transitions ====&lt;br /&gt;
Trains your Transitions rating (moving from one position to another on the ground) and any peripheral benefits. Looks at your trainer&#039;s wrestling and BJJ training levels.&lt;br /&gt;
&lt;br /&gt;
==== Escapes ====&lt;br /&gt;
Trains your Escapes rating (getting back to your feet from the ground) and any peripheral benefits. Looks at your trainer&#039;s wrestling and BJJ training levels.&lt;br /&gt;
&lt;br /&gt;
==== Circuit training ====&lt;br /&gt;
This is an all-around strength and cardio session held by a specialized fitness coach. This type of training boosts all of your physical attributes. There are also more specialised versions of this type of training e.g. (Speed) or (Agility). These still train the range of skills but moreso in the skill mentioned.&lt;br /&gt;
&lt;br /&gt;
=== Without a trainer ===&lt;br /&gt;
The following types of training require no coach to help you train. They will just use the gym&#039;s equipment and in cases of sparring your quality of training will depend on the skill level of the other fighter&#039;s training in the same slot as you.&lt;br /&gt;
&lt;br /&gt;
==== Weights ====&lt;br /&gt;
Work on your strength in the weights room. Also get a slight boost to your speed by building up your muscle fibres. A very tiring workout.&lt;br /&gt;
&lt;br /&gt;
==== Yoga ====&lt;br /&gt;
Work on your fighters flexibility, agility and balance. A low energy workout carried out without the assistance of any trainer.&lt;br /&gt;
&lt;br /&gt;
==== Cardio ====&lt;br /&gt;
Get your ass on the treadmill and start running. The quickest way to improve your conditioning but also very tiring in the short term.&lt;br /&gt;
&lt;br /&gt;
==== Boxing sparring ====&lt;br /&gt;
Trains your overall boxing rating and any peripheral benefits. You will spar with other fighters who are signed up to boxing sparring during this time slot. The better your training partners the more you will improve. If nobody else turns up, you won&#039;t get any training.&lt;br /&gt;
&lt;br /&gt;
==== Muay Thai sparring ====&lt;br /&gt;
Trains your overall Muay Thai rating and any peripheral benefits. You will spar with other fighters who are signed up to Muay Thai sparring during this time slot. The better your training partners the more you will improve. If nobody else turns up, you won&#039;t get any training.&lt;br /&gt;
&lt;br /&gt;
==== Wrestling drills ====&lt;br /&gt;
Trains your overall wrestling rating and any peripheral benefits. You will grapple with other fighters who are signed up to wrestling drills during this time slot. The better your training partners the more you will improve. If nobody else turns up, you won&#039;t get any training.&lt;br /&gt;
&lt;br /&gt;
==== Submission grappling ====&lt;br /&gt;
Trains your overall BJJ rating and any peripheral benefits. You will grapple with other fighters who are signed up to submission grappling during this time slot. The better your training partners the more you will improve. If nobody else turns up, you won&#039;t get any training.&lt;br /&gt;
&lt;br /&gt;
==== No training ====&lt;br /&gt;
You can select &amp;quot;no training&amp;quot; as an option for your fighter in a particular training slot. This will mean your fighter takes time off and recovers during this time slot - something they will need to do quite a lot, until their conditioning is up to scratch.&lt;br /&gt;
&lt;br /&gt;
== Training tips ==&lt;br /&gt;
&lt;br /&gt;
* Your fighter will train more quickly when they are younger.&lt;br /&gt;
* Your fighter has a hidden skill value which dictates how easily they pick up what the coaches are teaching them. Some fighters will have a such low value for this attribute that it&#039;s almost not worth bothering training them at all.&lt;br /&gt;
* It is sensible to concentrate on training up your fighter in &amp;quot;conditioning&amp;quot; early on. The higher their conditioning value, the harder they will be able to train without getting too tired (energy).&lt;br /&gt;
&lt;br /&gt;
== Recent Training Bonus ==&lt;br /&gt;
Come fight time, you will get a boost to the skills you have trained most recently. There is a cap on the boost you can get on individual skills and an overall cap. So for example, you could have a 5 point bonus to one skill and a 10 point bonus overall. It&#039;s therefore worthwhile training a few different skills before the fight. You can also receive a bigger boost to secondaries and physicals than you can to primaries, given that the primaries have a bigger impact overall.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[gyms]]&lt;br /&gt;
* [[gyms (manager)]]&lt;br /&gt;
* [[fighter skills]]&lt;br /&gt;
* [[skill values]]&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Beginner_Mode&amp;diff=218</id>
		<title>Beginner Mode</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Beginner_Mode&amp;diff=218"/>
		<updated>2024-12-11T22:22:45Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: Created page with &amp;quot;right Beginner mode can be set on the edit manager details page (the orange folder in the main menu). It means that whenever you have a skill level displayed, on the fighter profile or assitant pages, it will also display the level of that skill. For example, instead of just saying &amp;quot;useless&amp;quot; it would say &amp;quot;useless (1)&amp;quot; because useless is level 1.   The full list is as follows;  *Useless (1) *Abysmal (2) *Woeful	(3) *Feeble	(4) *Mediocre (5) *Co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:official_help.jpg|right]]&lt;br /&gt;
Beginner mode can be set on the edit manager details page (the orange folder in the main menu). It means that whenever you have a skill level displayed, on the fighter profile or assitant pages, it will also display the level of that skill. For example, instead of just saying &amp;quot;useless&amp;quot; it would say &amp;quot;useless (1)&amp;quot; because useless is level 1. &lt;br /&gt;
&lt;br /&gt;
The full list is as follows;&lt;br /&gt;
&lt;br /&gt;
*Useless (1)&lt;br /&gt;
*Abysmal (2)&lt;br /&gt;
*Woeful	(3)&lt;br /&gt;
*Feeble	(4)&lt;br /&gt;
*Mediocre (5)&lt;br /&gt;
*Competent (6)	&lt;br /&gt;
*Respectable (7)&lt;br /&gt;
*Proficient (8)&lt;br /&gt;
*Strong	(9)&lt;br /&gt;
*Superb	(10)&lt;br /&gt;
*Remarkable (11)&lt;br /&gt;
*Wonderful (12)&lt;br /&gt;
*Exceptional (13)	&lt;br /&gt;
*Sensational (14)&lt;br /&gt;
*Elite (15)&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Introduction_to_companies&amp;diff=217</id>
		<title>Introduction to companies</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Introduction_to_companies&amp;diff=217"/>
		<updated>2024-12-11T22:22:21Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: Created page with &amp;quot;right  &amp;#039;&amp;#039;&amp;#039;How to Guide - Companies&amp;#039;&amp;#039;&amp;#039; If you have been good enough to subscribe to VIP membership, thank you very much for supporting the site! You can now begin phase 2 of your global domination of the MMA universe by setting up companies and (hopefully), building a fantastic reputation and an equally impressive bank balance.   ==General info== This section provides a startup guide for each of the company types within MMA Tycoon. As a VIP mem...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:official_help.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Guide - Companies&#039;&#039;&#039;&lt;br /&gt;
If you have been good enough to subscribe to VIP membership, thank you very much for supporting the site! You can now begin phase 2 of your global domination of the MMA universe by setting up companies and (hopefully), building a fantastic reputation and an equally impressive bank balance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General info==&lt;br /&gt;
This section provides a startup guide for each of the company types within MMA Tycoon. As a VIP member you are allowed to open one of the different types of company. &lt;br /&gt;
&lt;br /&gt;
When you open a company, you will be eligible for a $50k bank loan. This will go straight into the new company&#039;s account and you will not be able to withdraw it into your own managerial account. You will also have to pay 10% interest on this loan until it is paid off. Make sure you look after your bank balance and keep enough cash in your account to pay off these weekly repayments, otherwise your company may be put up for general sale. &lt;br /&gt;
&lt;br /&gt;
If you look after them though, running a company can be even more fun than managing and [[training]] your fighters!&lt;br /&gt;
&lt;br /&gt;
==Starting a new company==&lt;br /&gt;
Once you have become a [[VIP]] member, the bottom part of the main menu will change to display “My Businesses” and “Start new company”. Click on start a new company.&lt;br /&gt;
&lt;br /&gt;
On this screen you’ll be able to name the company, pick what type of company it is and also allocate funds both from your own managerial account and also from bank loans. You will be able to withdraw your own money back to your managerial account if necessary but you will not be able to withdraw any money from loans. You will also have to pay basic interest on the loans at 10% per loan. &lt;br /&gt;
&lt;br /&gt;
If you’re starting out in the game and haven’t got much of a managerial balance, you’ll need to borrow some money. Don’t worry about getting the borrowing amount perfect straight away though – you’ll always be allowed to increase or decrease borrowing at a later date.&lt;br /&gt;
&lt;br /&gt;
One final point. When naming your company DO NOT name it after a real organisation or company! &lt;br /&gt;
&lt;br /&gt;
If you do that, the company will be renamed and if it is an obvious breach of this rule (e.g. you call your fight org “the ultimate fighting championships”), we may also fine you some in game money. The only exception to this rule is if you actually own the company in the real world, in which case you should email an admin from your official site email address as proof. &lt;br /&gt;
&lt;br /&gt;
So assuming you’ve created your company, let’s take a closer look at each of the types of business within MMA Tycoon.&lt;br /&gt;
&lt;br /&gt;
==Fight Organization==&lt;br /&gt;
Fight organizations are the most complex companies to run but are also the most satisfying. Before setting up an organisation, make sure you’re willing to spend some time building it and looking after it – you will have a lot of fighters under contract and they will rely on you to help build their careers through frequent and appropriate matchmaking. &lt;br /&gt;
&lt;br /&gt;
New organizations will have a low hype rating, just like newly created fighters. This hype is built by putting on good shows and by promoting quality fighters and as with most things, the more money you have, the quicker you can move this process along. &lt;br /&gt;
&lt;br /&gt;
Things you will have to do when setting up a fight org.&lt;br /&gt;
&lt;br /&gt;
* Search for and sign appropriate fighters&lt;br /&gt;
* Arrange events and book fights&lt;br /&gt;
* Balance finances&lt;br /&gt;
* Manage champions and championship fights&lt;br /&gt;
&lt;br /&gt;
For more on being a manager of a fight org, visit the following page [[Fight organizations (manager)]]&lt;br /&gt;
&lt;br /&gt;
==Gym==&lt;br /&gt;
&lt;br /&gt;
Summary coming soon. &lt;br /&gt;
&lt;br /&gt;
For more information on running a gym, visit the followimg page [[Gyms (manager)]]&lt;br /&gt;
&lt;br /&gt;
==Clothing Company==&lt;br /&gt;
&lt;br /&gt;
The clothing company is one of the easiest companies to run, within MMA Tycoon. You will be selling t-shirts and shorts to the fighters within the game. &lt;br /&gt;
&lt;br /&gt;
As fighters are required to purchase new clothes on a regular basis to keep their morale high, you should have a steady stream of income… so long as you are able to create attractive designs!&lt;br /&gt;
&lt;br /&gt;
There are no research and development costs for clothing, you simply design the template for your t-shirt of shorts within Photoshop (or a similar design package) and upload it to your store. If people like it, they will buy it. &lt;br /&gt;
&lt;br /&gt;
====Your hype, their morale====&lt;br /&gt;
When a fighter buys one of your t-shirt or shorts designs, they will receive a morale boost the first time they wear the item of clothing. The morale increase is currently independent of the hype level of your company.&lt;br /&gt;
&lt;br /&gt;
====Sponsoring fighters====&lt;br /&gt;
To do this, fill in the fighter’s ID on the sponsor section and click look up. Once you’re sure it’s the correct fighter, fill in the appropriate financial sponsorship details and any freebies you would like to give the fighter, then click send. &lt;br /&gt;
&lt;br /&gt;
If the manager of that fighter accepts the sponsorship offer, your logo will appear on their profile page and also at the top of their commentary, when they fight. Each time your sponsored fighter fights, you will receive a boost to your company’s hype rating. &lt;br /&gt;
&lt;br /&gt;
====Ordering stock====&lt;br /&gt;
Ordering stock is the only other aspect of managing a clothing company that you will need to worry about. The larger the stock order, the cheaper the products will be per unit, so as with anything, it pays to buy in bulk…. So long as you can sell all your stock, of course!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nutrition Company==&lt;br /&gt;
&lt;br /&gt;
Nutrition companies are fairly easy to set up and maintain but you’ll need to make sure you don’t overspend on research and development, otherwise it could be a long road back to profitability. &lt;br /&gt;
&lt;br /&gt;
You will be researching and manufacturing nutritional supplements and selling them to other people within the game, as well as to the virtual public within the greater MMA universe. You will have to decide upon the level of research and development, create a label for your packaging and then finally, set the price of your goods. &lt;br /&gt;
&lt;br /&gt;
====Research and development====&lt;br /&gt;
The more you spend on R&amp;amp;D, the better quality your nutritional supplement will be and consequently, the more benefitial it will be to the fighters who use it. When deciding how much to spend, be aware that you will get a lot of improvement per dollar at first but as you spend more and more, you will get decreasing returns per dollar spent. &lt;br /&gt;
&lt;br /&gt;
====Ordering stock====&lt;br /&gt;
Once you have finished developing your nutritional supplement, you need to order some stock. The more you order, the cheaper it will be per unit. &lt;br /&gt;
&lt;br /&gt;
====Sponsoring fighters====&lt;br /&gt;
Your company will have a hype rating, which will impact sales to virtual users. The higher your hype, the more sales you will rack up. Your hype rating will start low but you will be able to increase it by sponsoring fighters. Every time you do so, you will receive a hype increase, the level of which will depend on the hype of the fighter you are sponsoring. You will receive this boost every time the fighter competes, whilst you are one of his sponsors. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bookmakers==&lt;br /&gt;
&lt;br /&gt;
Setting up a bookmakers (betting shop) within the game is a risky but potentially very exciting business. &lt;br /&gt;
&lt;br /&gt;
====Bookmaker stake====&lt;br /&gt;
This is the most important setting for you to get right. This is your profit margin in a perfectly even and predictable world. For instance, if fighters who are meant to win 30% of the time, actually did win 30% of the time, plus users bet 50% on one fighter and 50% on the other, you would take home this percentage of total income as your profit. &lt;br /&gt;
&lt;br /&gt;
Put simply though, the higher the figure, the less risk you are undertaking as a bookmaker. However, it is a double edged sword because the higher this figure, the less appealing your odds will be to your customers.&lt;br /&gt;
&lt;br /&gt;
====Odds display==== &lt;br /&gt;
You can set your default odds display to either American or Decimal. Users will be able to set their own preference if they would rather display the other method. For more information on how to calculate / understand the different types of odds, click here. &lt;br /&gt;
&lt;br /&gt;
====Max bet====&lt;br /&gt;
This is the maximum that any one manager can bet on any one fight. You should set this figure at something appropriate to your company’s balance.&lt;br /&gt;
&lt;br /&gt;
====In game events==== &lt;br /&gt;
You can offer in game events by simply importing them into your betting shop homepage. Input the event ID number and click look up. This will load&lt;br /&gt;
&lt;br /&gt;
As with real world betting, there is always the temptation for unscrupulous individuals to fix fights and rob you of your hard earned dollars. If you run a betting shop and you suspect other users of fight fixing, contact admin and they will look into it.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
This section provided an introduction to all types of company but you can also view more in-depth information about each type of company on the following pages.&lt;br /&gt;
&lt;br /&gt;
*[[My businesses]]&lt;br /&gt;
*[[Hire and fire staff]]&lt;br /&gt;
*[[Company finances]]&lt;br /&gt;
*[[Start new company]]&lt;br /&gt;
&lt;br /&gt;
*[[Gyms (manager)]]&lt;br /&gt;
*[[Gyms]] (public)&lt;br /&gt;
&lt;br /&gt;
*[[Fight organizations (manager)]]&lt;br /&gt;
*[[Fight organizations]] (public)&lt;br /&gt;
&lt;br /&gt;
*[[Fight alliances (manager)]]&lt;br /&gt;
*[[Fight alliances]] (public)&lt;br /&gt;
&lt;br /&gt;
*[[Bookmakers (manager)]]&lt;br /&gt;
*[[Bookmakers]] (public)&lt;br /&gt;
&lt;br /&gt;
*[[Clothing companies (manager)]]&lt;br /&gt;
*[[Clothing companies]] (public)&lt;br /&gt;
&lt;br /&gt;
*[[Nutrition companies (manager)]]&lt;br /&gt;
*[[Nutrition companies]] (public)&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
	<entry>
		<id>https://mmatycoon.info/index.php?title=Jim_Cozad&amp;diff=216</id>
		<title>Jim Cozad</title>
		<link rel="alternate" type="text/html" href="https://mmatycoon.info/index.php?title=Jim_Cozad&amp;diff=216"/>
		<updated>2024-12-11T22:21:11Z</updated>

		<summary type="html">&lt;p&gt;MMATycoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Jim Cozad is an MMA enigma. Cozad gives his name to the computer run gyms within MMA Tycoon and also a number of coaches within the game bear the Cozad name.&lt;br /&gt;
&lt;br /&gt;
The famous Jim Cozad and some guy called Randy Couture&lt;br /&gt;
&lt;br /&gt;
== Cozad Facts ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Jim Cozad cannot predict the future, the future just better do whatever da fuck Jim Cozad says&amp;quot; by Cantorious&lt;br /&gt;
* &amp;quot;Jim Cozad recently visited The Virgin Islands...now they are known only as The Islands.&amp;quot; by GermanIrishYank&lt;br /&gt;
* &amp;quot;Jim Cozad&#039;s balls are as smooth as the day he was born, because hair can&#039;t grow on steel.&amp;quot; by MMAth Major&lt;br /&gt;
* &amp;quot;A man who has sex with another man is homosexual. A man who has sex with Jim Cozad has good taste.&amp;quot; by jaredfogle&lt;br /&gt;
* &amp;quot;Jim Cozad has counted to infinity...twice.&amp;quot; by btn&lt;br /&gt;
* &amp;quot;Jim Cozad orders a big mac at wendys...and gets it&amp;quot; by Keepington&lt;br /&gt;
* &amp;quot;The TS should change the title of this thread to &amp;quot;Jim Cozad&#039;s Highschool Pic, also featuring randy couture&amp;quot; by Cantorious&lt;br /&gt;
* &amp;quot;jim cozad has two speeds...walk and kill&amp;quot; by Notanoob&lt;br /&gt;
* &amp;quot;Jim Cozad is the reason Randy&#039;s marriage fell apart.&amp;quot; by Iron Blade&lt;br /&gt;
* &amp;quot;There is no theory of evolution. Just a list of animals Jim Cozad allows to live.&amp;quot; by JonnyM&lt;br /&gt;
* &amp;quot;Jim Cozad is suing the band &amp;quot;Survivor&amp;quot; because they explicitly stole the phrase &amp;quot;eye of the tiger,&amp;quot; which Jim had previously named his penis hole after.&amp;quot; by jaredfogle&lt;br /&gt;
* &amp;quot;I know i may get flamed for this... but i think that Cozad guy is kinda overrated&amp;quot; by eFrain&lt;br /&gt;
* &amp;quot;War Jim Cozad!!!!&amp;quot; by GLOCKJITZU&lt;br /&gt;
* &amp;quot;Jim Cozad doesn&#039;t do push ups. He gets in the position and pushes the world down.&amp;quot; by nickwick&lt;br /&gt;
&lt;br /&gt;
Taken from the Jim Cozad MySpace&lt;br /&gt;
&lt;br /&gt;
== Actual information ==&lt;br /&gt;
Jim Cozad first appeared on a sherdog.net thread about Randy Couture&#039;s yearbook picture. People quickly turned the thread away from Couture and onto Cozad, with amusing results both in terms of comments and photoshop contributions.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.sherdog.net/forums/showthread.php?t=690626 What division does Cozad fight in?]&lt;br /&gt;
* [https://www.sherdog.net/forums/showthread.php?t=691647 Who the F*CK is Jim Cozad?]&lt;br /&gt;
* [https://www.sherdog.net/forums/showthread.php?t=693786 What are Jim Cozad&#039;s thoughts on the WEC FW?]&lt;/div&gt;</summary>
		<author><name>MMATycoon</name></author>
	</entry>
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